My portrait project is an interactive virtual reality experience primarily developed with the Vive in mind. However, I am also making a non-VR version that will be playable on Mac and Windows operating systems.
Conceptually, the portrait addresses achievement, and the flow of achievement’s value. My portrait’s subject draws strength from past achievements and events in time. The power of past events can exist abstractly within thought and memory, and concretely within mementos.
Technically, I am using this assignment to experiment with different forms of immersion in VR. The subject moves through an interactive ‘hub world’ space which presents doorways into more cinematic environments. Each of these environments experiments with the capabilities of VR in their own way (one is largely based upon Mark Leckey’s GreenScreenRefrigeratorAction). Below are some images of my current progress: