HC Looking Outwards Week 1

I found the following three projects on the Media Art Tube and wanted to analyze and compare them.

The Prouduct: Sound Machines

This project intrigued me but dissapointed me. I’ve seen many projects that involve music have a more interesting, noticable and exciting musical outcome than this. Perhaps it is limited by how the designs are put on the disks, or the number of disks. However, I feel there is much potential to this project but it was overall an anti-climactic intro video.

Joshua Kirsch- Light Sculpture Interactivity

This was a project that surprised me because it was not what I was expecting after seeing the thumbnail. I’m not sure what exactly I thought I would see, but it was far more interesting than I imagined. The movement of the center piece is such a unique design, a form of joystick or control method that I have never seen before, amazingly created. The light patterns, although a bit random seeming, were pleasant and mesmerizing to watch. I would love to play around with this sculpture if it were here.

Paul Prudence: A/V Performance

This video was one that intrigued me and amazed me the most, because I am one who’s used graphic and visual effects software such as AE that can create videos and visualizations like this but this one looks so cool. I just wish it could have had music and the rings and dials could appear/disappear, spin and move to the beat. Like each one could be a different instrument or something.

First, Last Word and the Gartner Hype Cycle

 As I see it, First word / Last Word and the Gartner Hype Cycle are essentially the same idea. First word art is comparable to the technology displayed in the initial peak of the GHC; people do not know how to respond to a completely new style of technology, and the only thing they can really do is simply get excited about it. In between the First Word and the Last Word is a series of work that attempts to emulate the original but fails in a way. It is here the general audience begins to understand the good and bad about the work in question. Finally, the plateau of productivity is where Last Word comes in; the artist or engineer perfects his or her craft and transforms it into a masterpiece.

In the Gartner Hype Cycle, I find my primary interests in Brain-Computer Interfaces (before first peak), Smart Robots (also before peak), Consumer 3D printing (after peak), Augmented Reality (before trough), and Virtual Reality (beginning to plateau).

I believe Schulze prefers to work in the Trough of Disillusionment because that is where things can be picked up and gradually formed into sustainable products and practices. The previous peak is highly risky and everything can fall short very rapidly, as denoted by the steep decline in expectations immediately following the peak. The trough of disillusionment is also likely to be an area of little competition for Schulze.

Looking Outwards

The inFORM is a dynamic shape display that uses what reminds me of PinArt a classic childrens toy to create a dynamically interactive surface. It surprised me. The project is able to interact with objects placed on top of it and be used as a medium to display digital information. The setup shown in the video is also capable of using a Kinect to define how the display should move. The objects in front of the Kinect are rendered as a landscape on the inFORM. It is an entirely new type of display. I feel that it could have been more effectively done with a better resolution of pins. It would be interesting if the project could be done in such a resolution that textures could be represented on a surface. Former attempts at the project were called Relief, Recompose, and Contour. This project was made by the Tangible Media Group led by Professor Hiroshi Ishi in and attempt to create a TUI (Tangible User Interface).

This is a small bluetooth speaker that levitates. I feel that it is an interesting idea, but that it was not executed well. There have been several levitating pieces in the last 10 years, the first which I had seen was a levitating lightbulb. The artist did some things right in my mind; this speaker uses bluetooth to transmit audio and actually levitates. However, it shows all of its wiring and sensors allowing everyone to see how it works for the most part. I think that it could have been improved greatly by encasing the arm and speaker with sensible enclosures. It would also be more interesting if the speaker did not have a set height of levitation or possibly reacted in some way to the audio it played.

First Word, Last Word

In the writing “First Word Art / Last Word Art”, Naimark makes the distinction that First Word Art walks along the lines of the cutting-edge, while Last Word Art takes what has already been established and begins to refine it. In current days, the Internet provides people with the constant updates of the latest and greatest technology. The Gartner Hype Cycle is a curve that illustrates the popularity of interest for a given piece of technology.

After watching the segment of the Schulze’s lecture, the concept of First Word and Last Word readily appeared within the bounds of the Gartner Hype cycle. The First Word is at the top of the Curve. It’s the new big piece of technology that people are going crazy about. Their excitement is fueled by the unknown implications of this quickly emerging technology. The Last word appears shortly after the climax of the curve, and includes technology that’s had widespread use, but people aren’t as excited about.

I’d say that my interests generally fall somewhere between the “Trough of Disillusionment” and the “Slope of Enlightenment”. Although the “Peak of Inflated Expectations” is new and exciting, I think it’s important to focus on technology that surrounds us now. I think Schulz prefers to work in the category “the Trough of Disillusion”, because he sees a lot of potential in technology we’ve already created. Older technology is cheaper to manufacture, opening up the possibility of a large capital gain if implemented in the correct way.

Link between the GHC and FW/LW

The Gartner Hype Cycle and the idea of First Word and Last Word art seem to be closely related, and I believe there is an important relationship between them that help us to understand how new technology will affect us in a rapidly evolving society.

Technology that is between the Peak and the Trough of Disillusionment is at an important point in its development. At this stage, devices are being produced in large quantities and will soon be put into practical use, but may still feel alien, futuristic, or frightening. Many will feel unsure about what will happen once we adopt and eventually become dependent upon it. This is where the connection between the GHC and FW/LW art happens: art that uses the new technology as an expressive medium not only discovers new ways to create (this art being First Word art), but also explores the effects that the new technology will have on our culture before it is blindly adopted.

Looking Outwards #1

One project I admire profoundly

Memory is a project by Shinseungback Kimyonghun that creates a composite portrait of every person who has ever viewed the piece by using a facial detection algorithm to track faces and superimpose them on top of each other. The idea of being added to this collective portrait may make you feel uneasy, and forces you to consider how we think of identity in a post-Snowden world of data collection and surveillance.

One project that surprised me

Zach Lieberman has a few tweets of screenshots of what looks like several experiments with broken, ugly, bad, and misused 3D graphics, labeled with names such as “bad geometry looking good” and “more wrongness”. This isn’t necessarily a full project by itself, but the casual attitude here of, “hey, look what happened here, what do we think of this?” is very interesting. It reminds me of how while painting, you can try something new, completely screw it up, but end up producing a strange new effect or technique that you wouldn’t have found without the aspect of improvisation. These screenshots show that even though computers seem to give the artist less control than paint or charcoal, spontaneity is still possible.

One project I found disappointing

This set of new GIFs by artist Dave Whyte demonstrates excellent technical skill and creative design, but I worry that this kind of work will dissuade artists to experiment with generative art to create new aesthetics beyond this sort of perfect mathematical pattern-based visuals that computers are good at simulating, and to push the medium of coding to new places.

(not to say that I don’t think these GIFs are visually stunning – the mathy side of me could stare at these for hours)

The Critical Engineering Manifesto #6

Number six of the Critical Engineering Manifesto states that we should take a certain approach when examining the relationships between human and device: to see the system as a “machine”. The word machine here is important because we see machines as something that can be fully understood and that we can gain complete control over, and therefore something we can exploit and hack.

Finding exploits in relationships and making hacks for new forms of interactivity with technology seems strange, but it’s what will enable us to think critically about and solve the current issues related to new technologies and how they affect us.

Inspiring Technological Art: “Simple Harmonic Motion” and “Reducible Complexity”

“Simple Harmonic Motion”, named after the relatively simple physics of periodic motion discussed in most introductory physics courses, is a research project/series of artworks created by Memo Akten. The project consists of several videos, each one exploring a different way of presenting the strange geometric effects that are created when a group of objects adjacent to each other oscillate at slightly different frequencies. For example, in the video embedded above, the speed at which the beads rise and fall depends on their position in the ring (beads farther back oscillate slower than those at the front). From this basic rule, incredible visual and musical complexity arises.

Similarly, “Reducible Complexity” also by Memo Akten, experiments with the same ideas as “Simple Harmonic Motion”. In “Reducible Complexity”, a intricate and beautiful system arises from a set of simple geometric rules. The patterns that emerge are visually similar to a eye, a hurricane, clockwork – all systems with incredible complexity.

These two works have been a huge source of inspiration for my own work because of the way that they can explore these huge ideas by taking advantage of one of the strengths that computers have as an expressive medium: the ability to take a few rules and iterate them repeatedly.

Both projects were created completely with code. Most of the Simple Harmonic Motion videos were created with OpenFrameworks, and Reducible Complexity (the real time in-browser version) was made with Javascript using WebGL.

Written by Comments Off on Inspiring Technological Art: “Simple Harmonic Motion” and “Reducible Complexity” Posted in Assignment-01B

MAJ: Looking Outwards #1

Admiration: Parhelia

Parhelia, one of the many nature-themed generative works of Paul Prudence, is a real-time generative performance made with VVVV. A parhelion is the atmospheric phenomenon responsible for the bright halo that appears around the sun on cold winter days.

While I know this work is generative, I have no idea how one would go about making something like it. I enjoy the cinematic quality of the documentation and would love to take a peek at the source code to understand how Purdence’s work achieves its ethereal quality. I would like to see works such as Parhelia incorporated in to every-day user applications, giving an environment that often feels sterile and calculating a more organic feel.

Surprise: Patatap

Created by Jono Brandel and the musical duo LullatonePatatap uses input from one’s computer keyboard to create visual and musical feedback. Keys A through Z each have a unique sound and visual, while the spacebar is used to cycle through different modes that modify the A-Z keys output. The aim of Patatap is to create the experience of synesthesia. Brandel cites the works of Wassily Kandinsky, the famous synesthete artist, as his source of inspiration.

What I find surprising about this project is how something with such a simple concept can be so delightful. I couldn’t resist pressing every key in every mode to see what would happen, and discovered that some of the visuals have a randomized element. My personal favorite is the “G” key on the default setting.

What Could Have Been: Kilobots

Harvard Robot Swarm Close-Up

Harvard Robot Swarm

In the lab of Radhika Nagpal, researchers at the Harvard School of Engineering and Applied Sciences have released a swarm of 1024 “kilobots”, minuscule robots capable of self-organization. Kilobots represent a milestone in the development of collective artificial intelligence, able to execute complex behaviors from simple instructions. This article from Electronics Weekly explains in detail the mathematical and mechanical details of the swarm.

The group intelligence of the kilobots is intriguing, but at the moment leaves something to be desired. While their ability to form shapes is impressive, said shapes appear to be somewhat imprecise. I see this a the first step in  a larger project, which may one day culminate in a distant relative of the kilobot, able to mold its swarm into three-dimensional shapes.

Elizabeth Agyemang: Looking Outwards

#1: Project I admire

A project that really resonated with me was one recently completed by Melanie Wang, a master’s student at the University of Washington School of art. I think what really drew me to this project was my love of literature and words and how Melanine combined it with computers and patterns in a really interesting and unique way. Essentially what she did was create a program that generated graphical images based off of the text from books. The program generates patterns that represent the books based off of clause structure, parts of speech and syntax that coincide with narrative events in the book.

Melanine’s project reminds me of this website I follow which creates posters and t-shirts based off literature called lithographs. What I really like about that project is that it takes every single word of text from a book and fits it into a confined space and pictorial representation of the book. I find that visually, some of the lithographs are more compelling than Melannie’s work because, though she does create a graphical representation of the books she doesn’t really convey any of the tone or essence of the subjects she selects which, as I’ll discuss further in this post—on my third post actual—is one thing that really disengages me from computer art. With graphical renderings and representations, it feels as if the substance and narrative is lost amongst all that information and processing making the work seem cold and empty in some way.

http://www.visualizing.org/stories/student-spotlight-melanie-wang

 

#2: Project that surprised me

A Project that surprised me, so much so that I’d probably admire and like it more than the earlier piece I spoke of, was The Codification of Leadership by Matthew Plummer-Fernandez. What really surprised me about this work was that when I initially saw it, I thought of it as a simple Photoshop painting that probably had no programing or coding behind it. However when I read about the process used in order to create the work I was completely blown away and found that the piece resonated more with me than I thought it did.

In the Codification of Leadership, Fernandez initially distorted the image of George Bush signing into law the Patriot Act, the Homeland Security Act and the Intelligence Reform Act. However, Fernandez created an painting script, similar to the counter-terrorism, security and surveillance algorithm, that continually selected and reproduced the image. What I like the most about this is that this is one of the few instances where I felt the complicated process of creating the image—In this case the script which searches and selects the images—actually worked to benefit and speak on a another level than the art simply did in itself because of its intent to mirror or mimics the way in which we resolve operations through the use of such procedures and scripts. This image is literally the ‘code’ of law.

 

#3: Piece I was disappointed by

So recently I read an article on Creative Applications Network about art drawn by wind. Exciting right? It is, it’s just that, it’s a little bit more complicated than that, maybe too complicated to actually be interesting.

First of all, I’ll just start by saying that the images generated by the program Elliot Woods and Mimi Son are gorgeous. Essentially what it is, is a fan blows on a projected image of a circle on a vertical flag of fabric. Years ago, Elliot created a program by altering the systems in the Kinect—a video game console for the Xbox—not the first one but you know what I mean—that works with a projector to create a 3D graphic. They use these projections and the exposures, quick 30 seconds shots, of the waving flag, to compile a 3D image of a lunar like object on the computer which they then place into photographs. Once again, I’ll say it, the work is gorgeous. The images the computer creates from these quick exposure shots are breath taking surreal, but honestly I can’t say that I find the whole project very compelling. Sure the process in which these images are created is interesting in itself, but really, I find no real meaning behind the work.

My issues?

I think the process itself is very interesting and compelling but the images created from it, look as if they could have been created through any computer generated means. They are to crisp, to structures, have none of the mystical quality that the moon or anything really revolving space seem to possess. At its heart this work uses photography techniques dating back decades—those involving over exposure—and yet I feel like photographs like Elsie Wright’s Cottingley Fairies are more compelling because despite the very structured way in which they were created, they have a mystical, almost unearthly aura about them at the Lunar photographs seem to lack.

00Cottingley-sunbath

Elsie Wright’s Cottingley Fairies

I think my issue with this work really goes back to my issue for a lot of computer generated work; everything seems to crisp and planned, there is a certain lack of spontaneity to the piece that just leaves it at the level where it’s stunning to look at but not compelling enought to think very much more of.