Lecture 00: Introduction

Prelude to a Semester of Art Hacking

I am not here to teach you things.
I am a coach, here to facilitate your learning.
I present opportunities. They are yours to seize.


Some Perspectives on Art.

Here are two relevant perspectives on Art.

John Maeda, in a quote about purpose of art from the New York Times:

 

 

 

 

 

 

 

 

 

 

 

 

Jean Tinguely on Art and Poetry:

Maeda says art is the thing worth living for; Tinguely says art is bullshit. Are they talking about the same thing? Tinguely is referring to forms which have become encrusted with idioms and rules and expectations. What Maeda calls Art, Tinguely calls life itself.


Arting, with a Computer

In 1985, Andy Warhol, at the height of his career, and widely held to be the pre-eminent American artist, made some drawings with a computer. It was scandalous and provocative; most painters wouldn’t have been caught dead anywhere near a computer. Magazines wrote articles like the one below. Does this attitude still exist today?

computer-art-really-art


Computing, outside a School of Computer Science

  • How many of you have taken a computer science course? More than one?
  • How many of you are considering taking Computer Science courses?
  • As curious and creative people (inventors, artists, designers, musicians, etc.), in what ways have such courses disappointed you?

Leah Buechley has observed that “STEM” (Science, Technology, Engineering, Math) subjects generally fail to educate students who:

  • Learn concretely (from examples) rather than abstractly (from equations)
  • Work improvisationally rather than by planning everything in advance
  • Are interested in creating expressive, rather than utilitarian, solutions.

STEM education might benefit from the inclusion of arts-oriented pedagogic approaches. But that’s not the problem that concerns us in this room. Instead, in a world in which computing now touches every discipline, it should no longer be taken for granted that computing must be taught by computer scientists. Computer Science is a discipline, but programming is a skill (or a tool, or a medium, or better yet, a craft) which has different communities of use with different pedagogic needs.

This class is intended to address that.
Our objective is to make stirring and provocative new forms of culture.
Our medium is software and electronics.
We learn codecraft as necessary to execute our ideas.


Why We Are Here

Artists need a seat at the table: a voice in critiquing technological agendas and establishing new ones. To achieve this, we need to be hybrids. We are here to attain this hybridity.

We will be working with arts-engineering tools made for artists, by artists:

You will be evaluated on your craft, originality, and concept.

Please note that there is no “sequence” from EMS-The-Moving-Image to EMS-Interactivity. This is why we have retired the titles, EMS1 and EMS2; no sequentiality or leveling should be inferred.


How Shall We Live in the World

Processing Casey & Ben, Eyeo presentation (2012)

Red Burns, who founded the NYU Interactive Telecommunications Program in 1979, passed away last week. Here is her obituary in the New York Times.

Red famously said: You’re not here to get a job, you’re here to create your own job.
Here is a slide deck she made: This is what I hope for you (Slides 110-186)

I was reminded of this when I recently read Steven Tepper, founder of our Tepper School of Business, on the Elf economy vs Fairy Economy.

I don’t care how much you know. I care how brave you are.
I would like you to write code like this brave person.


Challenges and Perils to making Art with Computers

Zachary Lieberman in IdN Interaction Issue (December 2012)poems-not-demos

 

 

 

 

 

Jim Campbell, “Formula for Computer Art” (Early 2000s):
[kml_flashembed publishmethod=”static” fversion=”8.0.0″ movie=”https://ems.andrew.cmu.edu/2013/wp-content/uploads/2013/01/campbell.swf” width=”620″ height=”290″ targetclass=”flashmovie”]
[/kml_flashembed]

 

 


Some exemplary works of poetic and critical computing

Unlike large Pixar productions with hundreds or sometimes thousands of credits, nearly all of these projects were created by just one or two individuals. This is often made possible (in part) by leveraging the strengths of open-source arts engineering toolkits. It’s also the case that these practitioners have profound hybridity.

 


Some previous projects by my students at Carnegie Mellon

What can a student do?


Getting to Know Each Other

Exercise 1: Blind Drawing

There are two drawings made by the Professor, Drawing-1 and Drawing-2.

  • Divide students into pairs. Call one person of each pair X, the other Y.
  • X students get Drawing-1.
  • Y students get Drawing-2.
  • Distribute blank paper and pens if necessary.
  • Pairs sit back to back without looking at the other’s drawing
  • X student describes his drawing to Y; Y tries to draw it from his instructions.
  • Switch at a reasonable time.
  • Y student describes her drawing to X; X tries to draw it from her instructions.
  • Pin up the drawings at the end, so people can see. Group by X/Y.
  • Discuss the results.

Other things to do today: