Looking Outwards 3

Here are the three i found most interesting:

Generative ROCK AND ROLL

So, Erik Natzke is a generative artist that used code to create this video, set to a rock and roll tune, that regenerates then degenerates photographs into this glittering, flickering artwork. I like it because it sorta reminds me of pixelation as everything comes to focus and goes out of focus again with pixels, but in this case each piece that flickers is made of a texture made up of the image and in the end it looks really cool. Made for Hard Rock Cafes to display the video.

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These are images computationally generated by mitchell whitelaw using a modified code by Murrey Eden’s 2D growth model. These images represent the global economy and predicted growth/decay/fluctuation in the economies from countries worldwide. I’m not sure how to read it but i’m sure others who are more adept at this can.

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This artwork, made by the artist simply known as “LIA” was designed using a code for Processing and it inputs and manipulates the numbers given to it, in this case “18” and “5”. The result is then projected onto the side of a building, in this case, the VROM, parlement building for Dutch infrastructure. 

Her description: “The numbers 18 and 5 were given by the grid of the buildings projections surface and were implemented in the image generating code in various ways.”

I found it to be an exciting and lively design that also has a pleasant and simple color palette (red, white, black) with varying shapes, opacity and more.

BLINK1 and IFTTT by Kira and Alex

Looking for the Heart of a Virgin for your sacrificial needs?! No? Well how about just sex with one?! With this new contraption, I will be able to know when a virgin is ready to pop their cherry! This Blink1 light is connected to an IFTTT recipe that activates a pulsating red colored light into a heart sculpture every time a vigil posts on the Pittsburgh craigslist personal adds. An alternative presentation is having the light pulsate into a glittery vanilla-scented condom. Because lets be honest, your first time is ALWAYS magical <3 Peace and Love and Spread the joy of sex education.

-Kira and Alex

Virgin Heart small

Blink ===> Indoor Sunrise/Sunset Lighting

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This design creates an indoor lighting system that changes color depending on outdoor sky color during sunsets and sunrises. For demonstration purposes we have a small cloud system with a Blink LED light inside that changes color when it recieves the correct IFTTT signal.

Here are our recipes:

Screen Shot 2014-09-10 at 5.40.25 PMOnce the trigger is… triggered, either the SUNSET or SUNRISE pattern is triggered for the lighting system, as seen here:

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Demo modes are available, cycling through sunset/sunrise colors at 2seconds per color, but the live version takes approx. 3 minutes to complete (average sunset/sunrise time is 2-3min).

Project by Hizal Celik and Matthew Kellogg

 

Blink(1)

For this project I collaborated with Liz to create a airplane mock up that you can find ./eaa/09/10/blink-project/

We couldn’t figure out the way to work it properly straight from the beginning so we took a way around so when the weather changed in either countries they would tweet to liz’s account and when it tweeted the blink(1) would light up.

 

sunshine (2007) : the sun’s warmth, pixel by pixel

SUNSHINE

For this assignment, David and I decided to program a Blink to play the entire movie Sunshine (2007) in full colour, pixel by pixel of every frame. The movie refers to a fictional story in which years into the future, the sun is dying and a crew of scientists travel towards the sun in order to reignite it through the use of an atomic bomb. We see our Blink as a mini-movie screen, not only to play a film, but also to emulate the constant source of the world’s warmth and light and the horrifying possibility of us losing such a source.  In order to complete the entire film, the Blink would be changing colours for months and months.

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Blink Project

For this project I collaborated with Bo Ri Lee. Our concept was travel and communication. We had this idea, two really, of creating a air plane, since we’re both from foreign countries, that blinks every time there is a change in weather conditions in our respective countries. We used my IFTTT account and created an IFTTT recipe that was supposed to send a message to the blink usb (which we placed in an airplane as you’ll see down below), every time it was raining in Korea.

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Well….that didn’t turn out as we’d planned. Though supposedly, the recipe did work, there seemed to be no weather changes over the span of time in which we conducted our project so instead we went with an earlier idea which essentially made the blink light up everytime I tweeted something. That worked, and we had better control of the timing of the blink-despite the lags which occurred in between tweets. With that, we kept that system and kept our original plane and documented it as seen below.

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EMS II Blinks project from Elizabeth Agyemang on Vimeo.

Looking Outwards – More Generative and Interactive Works

William Latham’s “Mutator 1” and “Mutator 2” have created 3-dimensional evolving images since the late 1980’s. I was skimming through Latham’s Website and noticed this small treasure trove of mutated images. The fact that these were all (with a hum push) evolved out of previous generations of images is fascinating to me because it requires user interaction in order to generate more and more possibilities. Here is one of Latham’s “favorite” (so I read) mutations:

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If it is not obvious by my last few posts, evolutionary generative imagery which requires viewer interaction to succeed is one of my favorite areas I have come across. Karl Sims’ “Genetic Images” is an installation which allows viewers to help guide the evolutionary process of an image creation software in order to actually dictate future generations of still imagery. This combination of interactivity and artist’s vision is one of my favorite mixtures and I can’t get enough of projects similar to these. Here are a few “generations” which Sim’s program and it’s users produced:

bw-folds110 curve-beams110 inflections110

When Looking for my third piece for this looking outwards I came across the website of Jared Tarbell. What struck me about his site was not the wealth of computationally generated art, but this small widget above his home screen. It begged to be played with. I couldn’t help but sit down and just screw around with it for five minutes.

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I didn’t even have to know what this was or have it advertised to me for it to have such a strong effect on my desire to interact. Tarbell’s ability to just place a small widget on his website and incite interaction is fascinating to me and is a skill which I wish to obtain. After poking around his website I also found a few more projects which involve these little interactive balls.

Sound Activated

Touch Activated

They kept me quite entertained.

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MAJ: Looking Outwards #3

Admiration: Stardust

Sergio Albiac Stardust

Stardust is a series of generative portraits by Sergio Albiac. According to Albiac, Stardust is an experiment based around the idea of modeling artistic decisions into software. Over 15,000 portraits were created as a result of this project.

I think Albiac was incredibly successful in creating an system that outputs distinctive and aesthetically pleasing content. I’d be interested to know how the program takes samples from space photos, as well as the logic behind the circle size and placement, which seems to be using some sort of face detection algorithm to specify the size and density of circles.

More information about Sergio Albiac can be found here. For more Stardust photos, click here.

Surprise: Elevated

Elevated is a PC 4k demo by RGBA and TBC, which was entered at Breakpoint 2009.

Iñigo Quílez, one of the coders for this project, and has a general presentation  of how Elevated was constructed here.

As someone with an incredibly basic knowledge of shaders and absolutely no experience coding them, I was pleasantly surprised with Quilez’s ability to explain how he built a complex program from relatively simple components. It helps that Elevated looks pretty darn cool in motion.

Additionally, Quilez breaks down his terminology even more in his 2008 presentation regarding the project Slisesix, which can be found here.

What May Soon Be But Is Not Yet: Future Unfolding

Future Unfolding is an upcoming game from Spaces of Play, a small  game studio based in Berlin. While the project is still in its alpha stages, the premise is that the player is given a procedurally generated forest to explore and solve puzzles in. Many elements of the world will be randomly generated for each play-through, such as the behavior, appearance, and hostility of the various virtual creatures populating the forest.

I’m all for what Future Unfolding promises to be. However, I can’t completely get behind it until I see more of the game’s core idea, random generation, expressed through its documentation. Again, the game is in its early stages, so I have high hopes for the variety of visuals and experiences that Future Unfolding promises to generate.

To see more art assets from Future Unfolding, click here.

Looking outwards: Generative Art

Piece I Admired

On the surface, the finished piece for Robert Hodgin’s project, “Stippling”, may appear to be image simply utilizing Photoshop filters. At first, that’s what I assumed however, after reading Hodgin’s in depth explanation about the program and watching the video created through it, I found that this piece was a lot more complicated than I had first perceived. Basically, Hodgin’s piece functions on an array that checks pixels in images and deciphers what shade of grey is needed to represent it. The algorithm is constantly deciphering the shades of different grays necessary, growing bigger, or smaller, depending on the shade, and pushing back against other dots in a way akin to a magnetic field.

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The whole process is stunning to watch (you can see it down below). But what’s more, the finished piece even seems to have a remnant of movement in it from the way the circles and the black and white seem to be constantly expanding and shrinking.

Laocoön and His Sons from flight404 on Vimeo.

I found this project by looking at a project made by SamS who was describing his own piece on a student page  at Writtle School of Design.   Sam’s piece was actually inspired by this one and though I prefer Hodgin’s piece (it appears both more visually appealing and complicated) I defiantly could see how SamS’ piece was inspired by this one. The great thing I’ve learned about generative art is that, once the whole system is established, the amount of pieces you are able to create from it is almost infinite. Even simple experimentation can result in stunning pieces. With this in mind, I think it’d be interesting if Hodgin randomized the images rendered through the program, or merged them in a similar fashion to what SamS looked to do in his piece. Simply seeing the results of such effort would be interesting in themselves.

http://roberthodgin.com/stippling/

One project that surprised me
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I found a series of generative drawings created by Leonardo Solaas, again, haha, it seems I’m really liking his works. What I really like about this project is just how organic the works appear. They look like landscape drawings, created through a series of lines. Yet they’re not just a series of lines and circles rendered over and over again through a loop. One of his pieces that I really liked was called void. The piece is an application/video piece that is interactive. It allows the viewer to influence the behavior of the particles through button keys and mouse pressed, or to simply watch the chaos of the lines take shape and form on their own. What’s interesting is that Solaas uses processing and Dreamlines, a project I had mentioned before (check it out here), to create these vivid scenes.

http://solaas.com.ar/node/13

One project that disappointed you

Melanie Hoff’s piece surprised me because it uses electricity as a means of creating generative art. In Melanie’s piece she sends electrical currents into wood, speeding and slowing it down which sends thousands of fractal like patterns through the wood.   The pieces she creates through this process all a similar tone and feel, but there is a certain randomness in the burns and the curves of the currents that essentially makes the pieces so interesting to view.

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As a whole, I’m not really sure what one could add to the piece. I feel like this is one of those pieces where because the process plays the most important role in the outcome of the piece, and because of the fact that—aside for changing the voltage range on the piece—the resulting patterns are random, it simply has to be done over and over again in an effort to see what new results you can get. For that reason I think that the project could be a little disappointing since it can only just be so random.

melaniehoff.squarespace.com/#/15000volts/