Parent and Child
In this project I was experimenting with creating structures out of springs that were simplistic but also able to hold themselves upright as if they were living organisms. I wanted them to have a sense of where their head is and where their legs may be. This is why I made it so that when the creatures fell over they wee not able to move unless they wriggled to get back on their feet. These creatures are also a mother and child pair that interact with the mouse and with each other. Both of them are compelled to stay close together (the child more so than the adult) as well as compelled to avoid the mouse which is the ‘danger’ in their environment. The mouse cannot grab the adult but may get close enough to grab onto the child. If that is the case, the mother will feel compelled to try saving the child if she is within distance to do so. Once the user drops the baby, the mother will make an attempt to get back to the child but will not sacrifice herself for it, meaning she will still avoid you and abandon the child if necessary.
Processing code:
some sketches: