Empty Space Clock
My clock visually juxtaposes clean circles against a heavy noise background with tumultuous shades of purple and green haze. Hours change the noise fuzziness, minutes change the color, and seconds are indicated by circles traveling across the width of the frame two per second. I landed on two per second after fiddling with different speeds, sizes, colors, and shapes and finding the spacing, transparency and speed of the second-circles to be the most visually pleasing. The color and noise shifts occur subtly, focusing more attention on the current moment rather than the grand scheme of time. This notion has become increasingly more important to me over the last few weeks, and it drove me to make the clock more of an empty, cosmological space beyond understanding.
/*Rachel Moeller
EMS2 Clock
Hours change the noise level.
Minutes change the color.
Seconds draw stars.
*/
float increment = 0.006;
void setup()
{
size(600, 200);
}
void draw()
{
loadPixels();
//time variables
int hour=hour();
int minute=minute();
int second=second();
//change by the hour
increment=map(sin(hour),-1,1,0.006,.01);
int p=0;
//array of star positions
int o=10;
int r1=(int)random(o*-1,o);
int[] starPositions= new int[120];
//populate array
for (int arrayCount=0;arrayCount