Activating GameObjects:
Awake and Start:
Classes:
Conventions and Syntax:
Delta Time:
Destroy:
Enabling and Disabling Components:
Get Axis:
If Statements:
Instantiate:
Invoke:
Look At:
Loops:
Scope and Access Modifiers:
Behavior Components:
Switch Statements:
Translate and Rotate:
Update and FixedUpdate:
Variables and Functions: