harsh-UnityEssentials

   

 

Some Notes

  • Unity is NOT a modeling software - assets must be made outside of the editor
  • The physics engine is AWESOME, so is the particle collider
  • Textures / Materials quite similar to Rhino
  • Animations are cool, but the scripting interface's "Update" function seems more useful
  • Lighting also similar to Rhino
  • Particles are interesting, but seem more like a gimic / VR thing
  • Timeline's functionality seems better done via scripting...