I watched a few of the scripting tutorials, and it's set up surprisingly similarly to the stuff we've done with p5, Processing, Glitch, etc. I've gotten pretty used to the functions called every frame, or called every mouse click, or whatever it is, so learning to make cool things in Unity scripts should just be a matter of familiarizing myself with the built in capabilities of the UnityEngine library.
Here's a screenshot of a little game I made where you can move around and click on cubes to make them shoot in a certain direction.