content creation checklist when making assets
- low poly, fast rendering objects
- have objects snapped to origin
- properly laid out UVs... two channels:
- texture
- lightmaps
- Keep textures power of 2
- clean directories
- .fbx
60212: INTERACTIVITY & COMPUTATION
CMU School of Art, Fall 2018 • Prof. Golan Levin / TA: Char Stiles
content creation checklist when making assets