Some Screenshots from the Beginner Gameplay Scripting Unity Tutorials:
60212: INTERACTIVITY & COMPUTATION
CMU School of Art, Fall 2018 • Prof. Golan Levin / TA: Char Stiles
Activating GameObjects:
Awake and Start:
Classes:
Conventions and Syntax:
Delta Time:
Destroy:
Enabling and Disabling Components:
Get Axis:
If Statements:
Instantiate:
Invoke:
Look At:
Loops:
Scope and Access Modifiers:
Behavior Components:
Switch Statements:
Translate and Rotate:
Update and FixedUpdate:
Variables and Functions:
Part 1:
Part 2:
Part 3:
Part 4:
Part 5:
Part 6:
Part 7:
Part 8:
Part 9:
Part 10:
Part 11:
Part 12:
Part 13:
Part 14:
Part 15:
Graffiti smiley face on the back of a van.
Takeaways:
Snowscape, by Nixel and Nerual: An AR environment of suspended snowflakes, frozen mid-breeze.
This AR would be experienced as a peaceful walk through a snowscape frozen in time. We originally contemplated making the project a first person shooter type experience by drawing brief and short lines in the app while walking backwards. However, we discovered that this instead created a winter-like environment of falling snow that mirrored our previous location, so we decided to go with that.
Real life cartoon void/Looney tunes hole in the ground by ocannoli and sapeck.
Imagine like in old looney tunes or hanna barbera cartoons when a character could create a hole and disappear. This augmented reality would be a simulation of that, a personal hole transport creator. Possibly could be implemented so a user can create there own portal anywhere at a whim and when they jump through their environment changes.
lass and weirdie created a "friending machine" that dispenses both candy and new friends.
This project would be an AR installation using a series of vending machines. Viewers would be able to see small characters waving at them from inside as they passed by. They would be able to operate the vending machine using special coins that the vending machine would be able to pick up, and the machine would dispense a "friend".
This AR experience adds playful and creative elements on top of the classic statue.
We were imagining people experiences this in a more serious museum setting. By adding creative components to the statues, the audiences are able to apply their own imagination on top of a well-recognized piece, potentially changing the original aura and meaning of it. This could easily be turned into a shared experience where people exchange their re-imagination.