I wasn't sure what to screenshot so I chose a few of the more interesting ones.
Loops
Scope
Turning on/off a light
driving around a sphere
camera following a sphere as it falls
spawning/deleting instances of a prefab
60212: INTERACTIVITY & COMPUTATION
CMU School of Art, Fall 2018 • Prof. Golan Levin / TA: Char Stiles
I wasn't sure what to screenshot so I chose a few of the more interesting ones.
Loops
Scope
Turning on/off a light
driving around a sphere
camera following a sphere as it falls
spawning/deleting instances of a prefab
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For the test project we chose to use the lines to visualize energy. In the first attempt rigatoni posed in a way that looked like he was pushing a large object. The lines illustrate force and motion. In the second attempt I added lines in front of a fan to illustrate the movement of the air.
In the full implementation the app would be able to detect moving objects in the static scene and draw in lines where there's a drastic movement. It would have to distinguish between camera movement and object movement because otherwise it would think that the room moving relative to the camera was a moving object in the room.
This project is a treasure hunt for stars in the CFA staircase. Follow the thread up and down to find your star - casher & harsh.
We imagine a world where buildings become spaces of intrique and mystery, ever changing, with all kinds of secrets and treasures hiden within. It's kind of like Hogwarts, except with a Wifi connection. This "star" treasure hunt could expand into other sorts of ideas, where we pull people in using threads into all kinds of different events and playscapes. Imagine a secret room filled with virtual pets you can play with.
The statues in CFA are missing parts. I wanted to give them their parts back. Many of these statues are missing arms, feat, or heads. I attempted to use justALine to prototype an app that would add these features back. Unfortunately, from the angle I could stand at, it was hard for justALine to recognize where I was actually trying to draw the shapes, so pieces ended up being in wildly incorrect places.