My design largely stemmed off the idea of conveying circles within circles. I wanted to show how the movement of the black circle within the larger unit conveys the movement of a larger black circle that is made by the sum of its parts. This was a notion that I wanted to explore in my gif, but never really got round to integrating it, so this was a kind of nod to that idea.
/* // Template for KidzLabs/4M/Toysmith Animation Praxinoscope // https://www.amazon.com/4M-3474-Animation-Praxinoscope/dp/B000P02HYC // https://www.walmart.com/ip/Animation-Praxinoscope-Science-Kits-by-Toysmith-3474/45681503 // Developed for p5.js, September 2018 * Golan Levin */ var inch = 72.0; var diamArtInner = inch * 1.50; var diamArtOuter = inch * 4.80; var diamCutInner = inch * 1.41; var diamCutOuter = inch * 4.875; var holeDy = inch * 0.23; var holeDx = inch * 0.20; var holeD = inch * 0.1; var nFrames = 10; var myFrameCount = 0; var exportFrameCount = 0; var bAnimate = true; var bExportFrameImages = false; var bRecordingSinglePNG = false; //------------------------------------------------------- function setup() { createCanvas(792, 612); // 11x8.5" at 72DPI frameRate(20); smooth(); } //------------------------------------------------------- function draw() { background(240); // Do all the drawing. push(); translate(width/2, height/2); drawCutLines(); drawGuides(); drawAllFrames(); pop(); if (bExportFrameImages){ // Note that myFrameCount is incremented elsewhere. var filename = "myZoetrope_" + nf(myFrameCount,2) + ".png"; saveCanvas(filename, 'png'); if (myFrameCount >= nFrames){ bExportFrameImages = false; } } if (bRecordingSinglePNG) { saveCanvas('myPraxinoscope.png', 'png'); bRecordingSinglePNG = false; } } //------------------------------------------------------- function keyPressed() { switch (key) { case ' ': // Press spacebar to pause/unpause the animation. bAnimate = !bAnimate; break; case 'p': case 'P': // Press 'p' to export a single PNG for the Zoetrope. // Note: This is for 17x11" paper! // Be sure to print at 100%! bRecordingSinglePNG = true; break; case 'f': case 'F': // Press 'f' to export multiple frames // (in order to make an animated .GIF) // such as with http://gifmaker.me/ myFrameCount = 0; exportFrameCount = 0; bExportFrameImages = true; bAnimate = true; break; } } //------------------------------------------------------- function drawCutLines() { fill(0); textAlign(CENTER, BOTTOM); text("Praxinoscope Template", 0, 0-diamCutOuter/2-6); stroke(0); strokeWeight(1.0); noFill(); if (!bRecordingSinglePNG) { fill(255); } ellipse(0, 0, diamCutOuter, diamCutOuter); noFill(); if (!bRecordingSinglePNG) { fill(240); } ellipse(0, 0, diamCutInner, diamCutInner); noFill(); ellipse(diamCutOuter/2 - holeDx, 0-holeDy, holeD, holeD); line (diamCutInner/2, 0, diamCutOuter/2, 0); } //------------------------------------------------------- function drawGuides() { // This function draws the guidelines. // Don't draw these when we're exporting the PNG. if (!bRecordingSinglePNG) { noFill(); stroke(128); strokeWeight(0.2); ellipse(0, 0, diamArtInner, diamArtInner); ellipse(0, 0, diamArtOuter, diamArtOuter); for (var i=0; i<nFrames; i++) { var angle = map(i, 0, nFrames, 0, TWO_PI); var pxi = diamArtInner/2 * cos(angle); var pyi = diamArtInner/2 * sin(angle); var pxo = diamArtOuter/2 * cos(angle); var pyo = diamArtOuter/2 * sin(angle); stroke(128); strokeWeight(0.2); line (pxi, pyi, pxo, pyo); } // Draw the red wedge outline, highlighting the main view. var redWedge = 7; // assuming nFrames = 10 for (var i=redWedge; i<=(redWedge+1); i++) { var angle = map(i, 0, nFrames, 0, TWO_PI); var pxi = diamArtInner/2 * cos(angle); var pyi = diamArtInner/2 * sin(angle); var pxo = diamArtOuter/2 * cos(angle); var pyo = diamArtOuter/2 * sin(angle); stroke(255, 0, 0); strokeWeight(2.0); line (pxi, pyi, pxo, pyo); } noFill(); stroke(255, 0, 0); strokeWeight(2.0); var startAngle = redWedge*TWO_PI/nFrames; var endAngle = (redWedge+1)*TWO_PI/nFrames; arc(0, 0, diamArtInner, diamArtInner, startAngle, endAngle); arc(0, 0, diamArtOuter, diamArtOuter, startAngle, endAngle); for (var i=0; i<nFrames; i++) { var angle = map(i, 0, nFrames, 0, TWO_PI); push(); rotate(angle); var originY = ((diamArtOuter + diamArtInner)/2)/2; translate(0, 0-originY); noFill(); stroke(128); strokeWeight(0.2); line (-inch/2, 0, inch/2, 0); line (0, -inch/2, 0, inch/2); pop(); } } } //------------------------------------------------------- function drawAllFrames() { for (var i=0; i<nFrames; i++) { var angle = map(i, 0, nFrames, 0, TWO_PI); var originY = ((diamArtOuter + diamArtInner)/2)/2; push(); rotate(angle); translate(0, 0-originY); scale(0.8, 0.8); // feel free to ditch this var whichFrame = i; if (bAnimate) { whichFrame = (i+myFrameCount)%nFrames; } drawArtFrame (whichFrame); // drawArtFrameAlternate (whichFrame); pop(); } myFrameCount++; } //------------------------------------------------------- function drawArtFrame ( whichFrame ) { // Draw the artwork for a generic frame of the Praxinoscope, // given the framenumber (whichFrame) out of nFrames. // NOTE #1: The "origin" for the frame is in the center of the wedge. // NOTE #2: Remember that everything will appear upside-down! var nCircles = 10 for (var i=0; i <= nCircles; i++) { var radius = 20 if (whichFrame != i){ fill(255);} else { fill(0);} var cx = radius * cos((TWO_PI/10) * i); var cy = radius * sin((TWO_PI/10) * i); ellipse(cx, cy, 20, 20); } } //------------------------------------------------------- function drawArtFrameAlternate( whichFrame ) { // An alternate drawing test. // Draw a falling object. // Draw a little splat on the frame when it hits the ground. if (whichFrame == (nFrames-1)) { stroke(0, 0, 0); strokeWeight(0.5); var nL = 10; for (var i=0; i<nL; i++) { var a = HALF_PI + map(i, 0, nL-1, 0, TWO_PI); var cx = 12 * cos(a); var cy = 10 * sin(a); var dx = 16 * cos(a); var dy = 13 * sin(a); line (cx, 45+cy, dx, 45+dy); } } // Draw a little box frame fill(255); stroke(0, 0, 0); strokeWeight(1); rect(-5, -50, 10, 100); // Make the puck accelerate downward var t = map(whichFrame, 0, nFrames-1, 0, 1); var t2 = pow(t, 2.0); var rh = 8 + whichFrame * 0.5; // wee stretch var ry = map(t2, 0, 1, 0, 100-rh) - 50; noStroke(); fill(0, 0, 0); rect(-5, ry, 10, rh); } |