Tyler Hobb’s philosophies about using color in generative art were especially fascinating due to the variety of methods he mentions: compositional shapes, inheritance, color sampling, sorting, clumping, and gradients. He suggests that using too many online color sources wouldn’t be reliable in the long run. Instead, relying on the coding itself to generate random color schemes specific to your artistic identity would be better for your career. Personally, my favorite method he used was clumping because you can control where some parts are most dense with a specific color without having it seem too rigid.