Introduction
Visualize a house project with Unity 2019
What you should know
Exercise files
1. Setting up the Unity Project
Installing Unity
Project set up overview
File management and project organization
2. Understanding the Unity Interface
Intro to the Unity user interface
Customizing the UI
Key navigating shortcuts in Unity
Unity documentation
Unity roadmap
3. Working with Assets
GameObjects and asset creation
The Asset Store and Package Manager
Guidelines for asset import
Importing assets into Unity
4. Applying Materials
Introduction to materials
Creating and organizing new materials
Material and texture properties
Advanced custom materials
5. Prefabs
What are prefabs?
Creating prefabs
Edit instances of the prefab
Prefab variants
6. Level Building
Introduction to ProBuilder
Exploration of ProBuilder tools
(At this point, my computer decided it couldn’t handle everything and decided to lose its mind, so I had to re-download everything onto an external drive, which meant that I had to relink the house in Unity. Unfortunately, that means I lost those book covers and maybe some other things, but I didn’t really have the time to go back and fix everything. But I did those steps in the tutorial before this happened, so it’s okay. Just a heads up for why things may look different from this point forward.)
Block the floor with ProBuilder
Props and scene assembly
7. Creating and Implementing Animation
Animation basics and editors in Unity
Animation controllers
Physics and rigid bodies
Create the first-person controller
8. Collisions
Unity collider components
Applying colliders
Optimizing collisions
9. Adding Audio
Introduction to audio in Unity
Adding ambient sound
The Unity Audio Mixer
10. Unity Lighting
Directional lighting
Point and spotlight
Area and emissive lighting
Finalize your lighting
Introduction to HDRP
Finalize HDRP for your scene
11. Baking Lighting
Introduction to light baking
Object and light parameters for baking
Texels exploration
Adding reflection probes
Lightmap results and settings
12. Particles and Shadergraph
Introduction to Visual Effect Graph
Creating the smoke effect, part 1
Creating the smoke effect, part 2
Creating the fire effect, part 1
Creating the fire effect, part 2
Intro to Shader Graph
13. Post-Processing
Installing the post-processing stack
Post-processing effects exploration
Other quality enhancements
14. Timeline: Creating Cinematics
Introduction to the Timeline Editor
Animating with the timeline
Add camera moves
Improving the animations
15. Introduction to Scripting
Introduction to C# programming
Writing the code
Implementing the script
16. Packaging Your Unity Project
Create a movie
Packaging your scene
Conclusion
Next steps