For my bitsy game, I wanted to recreate a childhood memory when I was around 10 or 11 when I was in a casino in Atlantic City, New Jersey. It was a huge family trip with cousins, aunts, uncles, everyone you could name. When arriving, I remembered the vivid smell of cigarettes and old perfume walking through the hotel surrounded by slot machines and poker tables.
However, for this game I wanted to have an arcade instead of a casino to combine one of my fever dreams of being stuck in an arcade. The game first starts with an outer point of view of the arcade on a rainy day. As you walk through the first doors of the arcade, it leads you to another hallway that leads you to mysterious building which so happens to be this never ending arcade starts. But in terms of this bitsy experience being game, it is more of a visual experience that is supposed to counteract how you feel walking through each of these rooms.
As you keep walking through each room, there is a certain exit that the avatar must find in order to move from each room to the next. You will see lots of text as well as color. Hopefully it is not too overwhelming because the graphics can hurt your eyes a lot if you stare at it for too long. But at the end of the experience, you will see a game over screen, not implying that the game was over but that you are stuck in it.