Without dwelling on the definition of “game”, I am most resonated with Mary Flanagan’s third proposition. Flanagan expands the proposition as “the criticality of mechanisms, strategies, and conventions that creates new type of play”.
This is important since we play to learn about the world. Through play we experiment with surrounding and other entities, hence the habits, boundaries, and limitations. I see inventing new kinds of play as a possibility to shake up those habits and boundaries. By confronting users with familiar yet different interface, it activates both the familiar habits and the creativity to mend the differences. It nudges the users to reexamine the habit, the conventions, and the possibility to update our idea of play, our assumptions and the way we interact with the world.