When I have brainstormed games in the past, they frequently incorporated more than one of Flanagan’s propositions (at least to some extent). That said, the proposition that most directly aligns with my goals is the third: extreme new kinds of play, and making familiar types of play unfamiliar. In my experience, new and surprising mechanics are one of the best ways to interest me in a game, which ultimately causes me to consider the game’s themes and messages more than I might have otherwise. If the method of play is particularly physical or experiential, as is the case with the examples Flanagan provided, then this effect is magnified. In games (and non-game artworks) that I create, I hope to have a similar effect on people, providing a unique and memorable experience that also carries a critical message.