Meg Richards – Schotter
Processing.js:
Processing Applet:
Source Code:
void setup() { // define the window size & enable anti-aliasing size(550, 800); background(255); smooth(); noFill(); // not solid squares noLoop(); // only draw() once } void draw() { // allow for some padding around the edge translate(30,10); int x = 0, y = 0, side = 30; int i = 0; // increment just like the original float j1, j2; // random numbers for translation and rotation for (int k = 0; k < 24; k++ ) { // iterate through y-axis for (int j = 0; j < 16; j++ ) { // iterate through x-axis i++; translate(x, y); // re-define coordinate axis to square // pick increasingly variable random numbers for j1 = random(-15*i/244,15*i/244); // translation j2 = random(-15*i/244,15*i/244); // & rotation // rotation should only affect one square at a time, // so push and then pop that alteration to the coordinate axis pushMatrix(); rotate(radians(j2)); // rotate the axis rect(j1, j1, 30, 30); // plot the square popMatrix(); // return the axis to its original state x=30; // x-position advances for each square drawn in row y=0; // y-position shouldn't change in the middle of a row } x=-450; // return x to beginning of row position y=30; // adjust y to next row } } |
OpenFrameworks:
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