Tag Archives: 01-introduction

Bryce Summers

13 Jan 2015

Introduction

Bryce likes generating images through computation, playing bassoon, designing board games, inventing new fonts and corresponding font renderers, data structures, trains, photography, designing beautiful algorithms, conversing with other humans, inventing the school of Brycian Philosophy, playing Ultimate, writing blog posts, and many other particular things.

As for this semester in IACD, Bryce is hoping to meet interesting people and work on interesting projects. Bryce might theoretically use taking this course as an opportunity to implement some ideas that he has had on the back burner for the past few years.

Twitter Account

https://twitter.com/Bryce_Works

Github Account

https://github.com/Bryce-Summers

One Prior Project — Hoth 2.0

Hoth2 Screenshot

http://www.funtheemental.com/gamehoth2.html

Hoth 2.0 is a computer game that I designed and programmed. In this game, the player needs to overcome many obstacles such as swinging axes, spikes, pushers, giant worms, etc in order to recapture pieces of their spirit. Players often need to use their mind in addition to their finger dexterity skills to beat the levels.

Execution Successes

The atmosphere and lighting worked well in addition to the many neat obstacles and enemies. Players enjoyed the difficulty of the game, because they felt more satisfaction from progressing though it.

Pitfalls of the Execution

I programmed the game several years ago in Game Maker and have therefore been unable to get the game working on non Microsoft Windows operating systems. It has become evident that many of the would be players of Hoth 2.0 are also partial to computers made by the Apple company.

I was not able to fully realize my visions of arbitrary shaped platforms. Since I used Game Maker, I did not have enough control over the structures and programmatic techniques that I could employ. I am working on a third iteration of the game in Java that should hopefully overcome some of these execution maladies.

Thomas Langerak

13 Jan 2015

I am Thomas Langerak and I am an exchange student from Eindhoven University of Technology, the Netherlands. Currently I enrolled in the design sophomore class. I like the focus at tangible interactions and how they can influence the virtual world. In programming my experience is in Arduino, Processing and the getting from concepts to hardware.

You can find me on twitterhttps://twitter.com/LangerakT
You can also find me on GitHubhttps://github.com/tlangerak
Next to this I have a portfolio online at: www.thomaslangerak.nl

I the past I have done several projects using software. Most interesting for this class is probably a project for a second world war memorial organization in Eindhoven. For this organization we made a light artifact consisting out of 3200 LEDs which we could control in group of 10. All of the LEDs are soldered by the community of Eindhoven. This light artifact tells the story of Eindhoven during the second world war. The device is controlled by several Arduino’s and draws 60 Amperes. Using long chains of multiplexers (in combination with transistors) we are able to control all the LEDs.
This project was made by possible by:
De lichtjesroute
DDW 2013
Citizens of Eindhoven
Dennis Rietveld
Pepijn Verburg
Geert van den Boogaart
Joep Elderman
Linnea Groot
Kim Sauvé