Introduction
Bryce likes generating images through computation, playing bassoon, designing board games, inventing new fonts and corresponding font renderers, data structures, trains, photography, designing beautiful algorithms, conversing with other humans, inventing the school of Brycian Philosophy, playing Ultimate, writing blog posts, and many other particular things.
As for this semester in IACD, Bryce is hoping to meet interesting people and work on interesting projects. Bryce might theoretically use taking this course as an opportunity to implement some ideas that he has had on the back burner for the past few years.
Twitter Account
https://twitter.com/Bryce_Works
Github Account
https://github.com/Bryce-Summers
One Prior Project — Hoth 2.0
http://www.funtheemental.com/gamehoth2.html
Hoth 2.0 is a computer game that I designed and programmed. In this game, the player needs to overcome many obstacles such as swinging axes, spikes, pushers, giant worms, etc in order to recapture pieces of their spirit. Players often need to use their mind in addition to their finger dexterity skills to beat the levels.
Execution Successes
The atmosphere and lighting worked well in addition to the many neat obstacles and enemies. Players enjoyed the difficulty of the game, because they felt more satisfaction from progressing though it.
Pitfalls of the Execution
I programmed the game several years ago in Game Maker and have therefore been unable to get the game working on non Microsoft Windows operating systems. It has become evident that many of the would be players of Hoth 2.0 are also partial to computers made by the Apple company.
I was not able to fully realize my visions of arbitrary shaped platforms. Since I used Game Maker, I did not have enough control over the structures and programmatic techniques that I could employ. I am working on a third iteration of the game in Java that should hopefully overcome some of these execution maladies.