Category Archives: 01-introduction

Ron

14 Jan 2015

Hello, I’m Ron Kim, a master’s student at CMU’s Human-Computer Interaction Institute. After earning my electrical engineering undergraduate degree from The University of Texas, I lived in Austin for as long as I could before moving to attend CMU. I also have a background in music and voice acting. Although my previous jobs have been mostly low-level engineering work, I’ve recently become interested in data visualization and spaces that merge art and technology. In IACD, I’m really looking forward to developing my creative side with technology, building things that are interesting and expressive.

Twitter

My Twitter handle is @ronaldhkim.

GitHub

My GitHub account is ronkim.

Previous Project

sketch_720
Sketch of cyclist and touch-less smartphone interaction using the device’s magnetometer.

In a previous class, I developed an Android app to allow cyclists touch-less smartphone interaction using the magnetometer to trigger location services. A specific use-case for this application includes the ability to more effortlessly record pothole locations on city streets. Typically, tracking location calls for enabling GPS on a smartphone. However, leaving GPS location services on continuously in a smartphone app can drain the battery fairly quickly and unnecessarily records a continuous path when only discrete location points are needed. On the other hand, physically handling the phone to record a single location at random intervals can be cumbersome and dangerous, particularly since a moving cyclist’s attention should be on the road ahead.

magnetometer_recording
Testing magnetometer’s reaction to the magnetic field change of a nearby magnet-embedded cycling glove. If the magnetic field strength is strong enough, GPS location sensors turn on momentarily to record location data before going back to sleep.

But by embedding a common refrigerator magnet inside of a cycling glove, a cyclist can leave the phone in a pocket or in a bag and wave his or her gloved hand in close proximity to the phone’s magnetometer to sound an audible confirmation and trigger the GPS location service just long enough to record a single location before putting the GPS location service to sleep. This not only extends battery life (power consumption of the embedded magnetometer is significantly less than that of current GPS chipsets) but enables a different interaction technique that doesn’t involve physically handling the phone. Using magnets in this context to trigger smartphone events is preferable to (1) other wireless solutions — such as Bluetooth — since this solution requires no additional electronics, or (2) voice control, where noisy outside conditions can make voice recognition difficult at times.

recorded_locations
Viewing a list of locations saved by magnetometer-triggered GPS location service events

Testing this app while cycling captured locations accurately and easily, while preserving battery life compared to using an app with GPS location services continuously enabled. Future improvements include the ability to save multiple sets of points, and automatically uploading saved locations to a server for tracking purposes.

Epic Jefferson

14 Jan 2015

I’m mostly interested in creative sound experiments and applications.

In Puerto Rico, I founded The A/V Machinist Collective, a platform for presenting experimental works that involved the use and/or manipulation of technology. Since March 2013, I’ve co-directed the LED (Lab for Erroneous Design) which is the first attempt at establishing an art hackerspace in Puerto Rico.

Meta-Piano Extendido (2013)

The Meta-Piano Extended is a multimedia and interactive project of sonic character. There are 3 possibilities of interaction: physical contact, the interpretation of text and the manifestation of a programmed algorithm. This project, conceptualized by Epic Jefferson and Themis Cádiz, was the winner of the Lexus Grant for Emerging Artists in Puerto Rico in 2012.

The piano is physically reconstructed using local materials and makes use of accessible micro-controllers (Arduino), custom circuits, electro-mechanical components and the programming of a control system, which permits access over the internet. The teams’ skills span the fields of Sound Art, Electrical Engineering, Systems Programming, Carpentry, Digital Fabrication, Design and Physical Computing.

Successful

I really love how the project turned out technically & aesthetically, and the physical interaction was great, it’s super fun to play (almost no latency)! The team that worked on this project was pretty large, 7 people, and managing everyone’s work load and schedule was something that I didn’t count on. Luckily, everyone was great at their job and was highly motivated. The only reason this project was completed was thanks to these people.

Unsuccessful

  1. This project was installed in the Museum of Puerto Rico, the island’s premier museum. And it was meant to broadcast audio online through the website, but the museum’s IT guy refused to provide me with an ethernet connection! So I did everything I could to work around that situation (getting my private ISP, wireless routers and extenders) but the result was a faulty connection that caused the entire system to crash when the connection was broken for too long and the audio stream was terribly unstable.
  2. The system was originally set up so the piano would play itself every… 5… minutes… What a mistake! This caused the solenoids to fatigue in about 3 weeks and after that it was Maintenance City.
  3. DOCUMENTATION, I failed so miserably at documenting this project. So embarrassing. I really need to improve on that.

Amy Friedman

14 Jan 2015

Name: Amy Friedman
Status: Graduate Student
Program: Tangible Interaction Design
Background: Bachelors of Arts in Architecture, Carnegie Mellon University

Twitter: @amy_friedmann
Github: https://github.com/amyfried
Homepage: www.amyefriedman.com

I am currently a Graduate student studying for my Masters in Tangible Interaction Design at Carnegie Mellon University graduating December 2015, I completed my Bachelors of Arts in Architecture in May 2014. My focus is upon user experience of wearable healthcare and sports performance technology. There is a disconnect between what is advocated as a healthy lifestyle and what people truly accomplish each day. With better design we can improve the usability of technologies and strengthen the importance of healthy living to the everyday person.

When Im not in class I enjoy playing volleyball, spending time outdoors (during all seasons), exploring new places in the city, taking pictures, and dancing at random moments.

ACTIVATE YOURSELF

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Activate Yourself is a visualization aid, to understand muscle activity. Users follow on screen prompts to visually understand if their muscle of choice is being used during different motions they utilize. This is a beginning step to better understand our bodies and whether we “activate” ourselves during different activities the way we think we are.

Using Processing 2.0 I created the onscreen prompts and software. The software connected to the Backyard Brains Electromyogram(EMG) Shield/Arduino through Firmata imports into Processing, and using the Firmata Code on the Arduino. Readable data informed whether a muscle had been “activated” while someone was moving. The higher the analog read, the more the muscle was trying to be utilized through local electric muscle activity sent from the brain.

This project excited people about using their muscles that the EMG was attached to. The enjoyed getting visual feedback which they were moving, but wished that the activity was shown in a different way. I was able to successfully convey Muscle Activity to users and create an experience. I spent time sketching out the interactions and how they should experience the timers. Creating the software took me time as it was hard to program how to navigate between menus. I also had trouble moving words while utilizing a timer. I spent too much time on making this work, that the end “AH HA” moment to compare the two activities needed more attention. It was hard to program the UI they way I designed leaving the app looking clinical. I created new wireframes seen below to add move value to the experience.

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activatepad4_golan

Yeliz Karadayi

14 Jan 2015

About Me
Master’s of Tangible Interaction Design student
B.Arch at CMU Graduate [2014]
Interested in tools for design fabrication process
Twitter  |  GitHub

“Sketch Helper”
Pen with graphite tip replacing the plastic one it comes with

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SketchHelper is an app that aids in the analog perspective sketching process. The idea is that the artist can use the application to provide on-the-go construction lines. Currently the design of the interface is static and not technically optimal; there is much left to be done in this project and for this reason it will be continued next semester with a lot of surveys, user-testing, and design upgrades based on the advice.

SketchHelper speaks to the growing world of intelligent machine-aids in analog processes. The interest to these kinds of process designs is to create potential for the quick and intuitive methods of making that people are capable of responding to in the living world, in real time, to incorporate efficiency and insight and thus allow the designer to create things, and in ways, that might not have been possible before. By doing the tedious work for the designer and intelligently responding to the designers gestural habits, this application will become embedded into the processes that designers are already familiar with. I envision the work to be analogous to a calculator in the math world, there to make math easier but not to replace the person’s thought process.

The first video shows the app in use at high speed. The second video shows someone who was newly introduced to the application at that instant and providing what I considered to be extremely insightful feedback, and communicates the direction that I intend on going as I continue this project.

SketcHelper from Yeliz Karadayi on Vimeo.

SketcHelper from Yeliz Karadayi on Vimeo.

dave

14 Jan 2015

I am a senior CS major. I am interested in games, animation, and artificial creatures. I want to use interactivity to show different perspectives and evoke emotions, so I would like to learn from the perspectives of everyone else in the course.

In my project Deer Hunter, the player uses his/her face to control a blob on an African safari eating deer. I like the project’s whimsy, but I feel it lacks depth and replayability, and would benefit from sound effects.

deerhunter2