Tagged: Looking Outwards

Michael Importico – Looking Outwards – Arduino

 

[vimeo 12654409 w=500 h=341]

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This work was made my an old professor of mine two years ago.  While it does not use an Arduino, it does use a robot platform. I picked this piece because I always loved the organic nature of the object as well as the museum case presentation.  I also really like the ambiguous nature of the words and phrasings used in this work.

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[vimeo 21434370 w=500 h=281]

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This installation uses an arduino to control the objects by the movements of the viewers as they move through the art work.  The scale of this work makes it rather impressive.  While the action/interaction is minimal, it does not need to be complex to be a successful art work.  It has a very meditative quality I find very soothing.  Also, I feel the video presentation of this work is a great asset to the piece as a whole.

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I hesitate to call this a work of art, but still, I love it for it’s humor.  This work brings the “physical” to physical computing”.  As best I can tell, the arduino reads a sensor and ascts as a USB keyboard to Windows the infamous ctrl-atl-delete command when it’s necessary.

FAKE COMPUTER REAL VIOLENCE from matteo on Vimeo.

 

Assignment 3 – Looking Outwards – MacKenzie Bates

Lb to Sf via bike:
http://createdigitalmotion.com/2009/04/a-bike-journey-reimagined-as-an-arty-3d-game-with-blender-processing-real-bike/

[vimeo 4049839 w=500 h=338]

lb to sf via bike from vince mckelvie on Vimeo.

I found this to be a really interesting use of various open source materials. The 3D game uses processing and the blender game engine. The only non-open source material is a Wii controller, which is very reasonable priced. The game is a fun, arty and “out there” experience as you travel from Long Beach to San Francisco. Game creator Vince McKelvie described his interactive installation/game as a documentation of “a bike trip my friend and I took from long beach to san francisco”.

Sea Snakes with Steering:
http://openprocessing.org/sketch/11105

Sea Snakes with Steering is a simple yet fun game. You are a marine biologist in a way, and you are tasked with releasing sea snakes (drag mouse), releasing prey/fishes (click mouse) and destroying snakes (hold mouse). The sea snakes try to eat the fishes while avoiding each other. Longer snakes get tangled in themselves and others, while short snakes move with ease around the open waters. The resulting game is quite and the predators self destruction makes for interesting and engaging game play.

City Symphonies:
http://www.creativeapplications.net/maxmsp/city-symphonies-the-future-sound-of-traffic-by-mark-mckeague-di-rca-2012/

[vimeo 44197369 w=500 h=281]

City Symphonies – Westminster from Mark McKeague on Vimeo.

The movement of traffic has fascinated me for a while now. Thousands of cars moving together and forming a sense of order among the chaos. In City Symphonies, Mark McKeague puts a soundtrack to the transportation system. Instead of cars noises changing according to their engine, the sounds change according to their location relative to other cars and the environment they are in. The mixture of sounds combined with sleek, ascetically-pleasing vector based artwork make for a very well designed simulator. City Symphonies uses Processing and MaxMSP.