Lecture 02
Processing: Let there be line!
line(10, 10, 40, 60);
For discussion:
- Running a program; the empty program;
- commands, syntax, parameters (arguments);
- the importance of non-alphanumeric characters: parenthesis vs. brackets, commas, semicolon;
- coordinate system
- code typography; whitespace-insensitivity.
Canvas
size(500, 500);
background (255, 255, 255);
2D Primitives
point (300, 300);
triangle (10, 20, 50, 200, 200, 100);
- Make it isosceles!
Quadrilateral
quad (10, 10, 120, 20, 100, 150, 10, 100);
- Make it rectangular!
- Make a square!
- Make a butterfly!
Rectangle
rect (100, 100, 200, 100);
- Make a square!
- Center it!
Ellipse
ellipse (300, 200, 300, 200);
How does it work? Check the Processing reference manual
Inscribe the circle in the canvas!
Comments
//why comments
/*
Because they make your code readable.
(O_o)
*/
Attributes
strokeWeight(4);
“camelBack” convention. keepItInMind.
Processing is case sensitive; strokeWeight and strokeweight are not the same.
size(500, 500);
background (255, 255, 255);
line(10, 10, 360, 50);
Pen state
Pixelated line: ugly
size(500, 500);
background (255, 255, 255);
smooth();
line(10, 10, 360, 50);
Antialiased: pretty
size(500, 500);
background (255, 255, 255);
smooth();
line(10, 10, 360, 50);
stroke(255, 0, 0);
line(10, 30, 360, 70);
The state of your pen and your canvas remains the same until you change it.
If you don’t touch it, Processing uses the default.
Colors
//try this
background (255, 255, 255);
//and then try this
//background (0, 0, 0);
Red green blue 0-255.
Make it red!
Try the color picker!
...
strokeWeight(4);
stroke(255, 0, 0);
//noStroke();
fill(0, 255, 0);
//noFill()
triangle(10, 20, 50, 200, 200, 100);
Ok, you are an Artist now. Reproduce the Mondrian! Go!
Transparency
size(500,500);
background (255, 255, 255);
smooth();
noStroke();
fill(255,0,0);
rect(100, 100, 100, 100);
fill(0,0,255,127); // try changing the '127'
rect(150, 150, 100, 100);
Transparency is also known as the alpha channel.
Arcs
size(500,500);
background (255, 255, 255);
smooth();
fill(142, 199, 242);
arc(150, 150, 300, 300, 0, PI/2);
The beginning and the end are a little tricky.
Remember: 0 is center right, 2*PI is the full circle. PI half circle. HALF_PI a quarter-circle etc…
- Draw a pacman!
- Draw a smiley face!