Category Archives: looking-outwards

ypag

11 Mar 2015

I am interested in developing augmented reality application with openFrameworks.

Add on: ofxQualcommAR

This add on uses Qualcomm AR SDK along with open Frameworks for creating application for iOS. This add on lets you use frame markers where you an use frames as image target and the virtual content can be filled within the frames.

source: https://github.com/rogerpala/ofxQualcommAR

Add on: ofxArUco
This add on for openframewors uses openCV to create Augmented reality applications. Markers can be detected by single C++ code line. Main feature of this add on that a board of AR markers can be detected simultaneously. It’s also easy to develop cross platform applications.

Source: https://github.com/arturoc/ofxAruco
Reference: http://www.uco.es/investiga/grupos/ava/node/26

ypag

11 Mar 2015

Whale Hunt
Whale Hunt by Jonathen Harris is sequence of photographs. The sequence is matched to his hearbeat when he was watching the incident. What interests me in this project: 1. Jonathan Harris created an interactive interface different modes where the viewer can pick a photograph and then watch the incident with help of a timeline, a pinwheel mode and Mosaic mode where all photographs shown in chronological order. 2. The data is overlaid with his perception of the event(heartbeat) 3. Data visualisation is to relieve a moment in time lived by the creator.

Screen Shot 2015-03-12 at 12.31.14 AM

Reference: http://www.number27.org/whalehunt

Skin Deep
Skin deep uses 3d portraits of body as canvas. Viewers participate in the art piece to paint the portrait in collaborative manner. I find this project interesting because it’s like taking a 3D selfie which is layered by perception of other people have for you. The project makes me think of a “collaborative selfie” or an image of self which is built by a collective perception of society for you

Skin Deep – Collaborative Self Portraits from Animishmish on Vimeo.

Reference:
http://www.skindeep.cc/

ypag

11 Mar 2015

Daily Routines
This visualisation compares daily routines of famous creative people between work, sleep, creative work, food, job etc. Although, I am not so impressed by the visualization because it’s a bar diagram per person, one row represented by one person, I really like the content used for this visualisation. I believe that if this was done in D3 or some such tool, user could have switched between different modes too see exact sleep times between people, peek of creativity per week etc. This visualisation is interesting because it gives me more ideas of how a survey of hundreds of creative people can be done to map their daily life schedules to draw conclusions on how creative people organise their life.

Screen Shot 2015-03-12 at 12.27.04 AM

Reference: https://podio.com/site/creative-routines

WWF advertisements by Murilo Melo:

There is something unique about decomposing something into it’s components or visualizing an entity with all of its dependencies. WWF ads by Murilo Melo are posters that place all the things that will get eradicated if a tree is cut around a tree. This visualisation has an impact on the viewer.

Screen Shot 2015-03-12 at 12.28.54 AM

Reference: http://murilomelo.com/65642/554986/-/wwf

ypag

11 Mar 2015

Stippling is way of drawing by means of small dots if varying sizes. Usually, a single color is used by pen or brush. If the dots are drawn closed to each other, the apparent shade is darker and if the dots are placed far away from each other, the apparent shade is lighter. Stippling is found in nature in flower petals.
stippling3

Robert Hodgin created a stippling algorithm to convert images into dot patterns. The particles emerge from the center of the image and start pushing each other out to create the final image. What I like about this piece is that the particles magically make the image once there are enough particles generated. There is a moment where the viewer ‘sees’ the image in hundreds of particles and goes ‘wow’.
stippling2

Reference : http://roberthodgin.com/stippling/

StippleGen:
StippleGen is software developed with Processing. It takes in images and converts them into stippling images. the software also has mode of Voronoi cell display. The number of stipples (points) in the image are controllable. More the number of stipples, more intricate the resulting image is.

stippling4

References:
http://www.evilmadscientist.com/2012/stipplegen-weighted-voronoi-stippling-and-tsp-paths-in-processing/
http://www.evilmadscientist.com/2012/stipplegen2/

I am interested in exploring how new tools of media arts are being used in recreating different drawing techniques.

dave

11 Mar 2015

Bad Trip is made by Alan Kwan. In this game, the player explores a dark landscape, and they can come across blocks of memories that contain video footage of what the artist saw that day, which are recorded via a camera mounted on his glasses. I do like the concept, the controls, and the aesthetics. However, a lot of it is unexplained. Why are there people with trees for heads? Why does the environment has to be so large? It takes away from the main focus of the game, which are the video footage. The ambient atmosphere is heightened by the deep erratic breathing sound effects, which makes this piece less surreal and more horror, akin to most horror games such as Amnesia or Dead Space, which I feel takes away from the main concept that the artist is trying to convey.

 

Pingtime uses projection to augment the ping pong experience. The visuals are cool, and the technology is nice, but since ping pong is already such a fast paced activity, the projection and the real world actions clash, causing each to become a distraction to the other. If only they can apply the same technology to some slower action, or use visuals that are less overwhelming. It is similar to some other projection based interactive pieces, such as those made by Camille Utterback.