Category Archives: looking-outwards

sejalpopat

19 Feb 2015

I looked at the paper Data Visualization in the First Person which points out a lot of interesting more psychological points about visualization and the perspective implied in these. It discusses, for example, viewpoint and how the choice of composition in visual scenes (such as paintings) can make you feel included or excluded from the scene. It also comments about leveraging human capabilities and ability to quickly locate 3d structures and spatial relationships. The paper applies these notions to possibilities in 3d visualization.

The author was responsible for many of the visualizations in the Ted Talk Birth of a Word.

mileshiroo

19 Feb 2015

Screen Shot 2015-02-19 at 7.00.32 AM

Commons was a project by web-based artist/avatar LaTurbo Avedon, shown at Transmediale 2015. It consists of a virtual environment, in which all the material is sourced from users who contributed documentation of home environments and neighbors to the project. Clips that ranged from 20 to 40 seconds in duration were mapped onto 3D models then piled on top of each other to create what looks like a mountain of debris. During the exhibition, one could download the 3D models, as well as high resolution images of the project. Most pages of the project site are offline, so it’s difficult to know exactly what the experience of it was like, although there are images on Flickr that show people viewing the work on a screen. Since the lack of documentation seems like an intentional aspect of the work (along with the theme of transmediale this year, “Capture All”), it is hard to criticize it on this point.

emoji.ink is a site by artist Vince McKelvie that allows users to draw with emoji. When you go to the site, you see a fullscreen grid of emoji, and are prompted to select one. Doing so redirects you to a blank page on which you can draw using the emoji. There is a button to save your work as a .png, and a slider to control the size of the emoji. Pressing any key brings up a semi-transparent overlay of the emoji to choose from. I appreciate the simplicity of this site. The code is all client-side, and the main JavaScript is visible in the source of the website. Already, artists like Yung Jake have used emoji.ink to make elaborate drawings (Yung Jake posts celebrity portraits made with emoji.ink on Instagram). I think the strength of this project lies in its accessibility and the overall popularity of emoji. Drawing with symbols that typically appear in grids and rows is very relaxing.

chen

19 Feb 2015

Cloud Piano by David Bowen

In this work, the designer combined Max/Msp, video capture device and robotic device to generate piano piece using realtime motions of cloud. This is an interesting idea, and it’s also my passion —  generate and analyze music automatically.

In the video above, the performance of real-time piano piece is not as good as normal piano piece is, however. Several reasons can be found: first, piano piece in this project is mono pitched, which to a large extent decreases the content a piece could express; second, the very low part is frequently shown, so we can guess the designer doesn’t do a good job in optimizing the performance based on real world piece; third, there are noises generated by the pressing of robotic fingers which should be decreased.

Overall, this project has an interesting idea and did a fairly good job, however, there are still many points the designer should consider.

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Flexible Muscle-Based Locomotion for Bipedal Creatures

This is a project kind of out of the boundary of interactive art and computational design. But it’s  still a wonderful finding to share. It uses muscle model on bipedal creatures to mimic their motions and activities, driven by 3D control. The synthesized controllers can locomote in real time at a range of speeds, and can traverse variable terrains.

chen

19 Feb 2015

Here is a website I found from D3 Gallery. I literally have played it for 1 hour. Actually, this is why I introduce you this website; I would like to put lots of time in it.

屏幕快照 2015-02-19 上午12.34.48

屏幕快照 2015-02-19 上午12.20.25

The pixels your mouse going through will split into four smaller parts and finally it turns out to be a much higher resolution image.

This is a really novel interaction method for me, and if you are a person uneasy with undone job, it’s definitely a good chance to try this — you will regret but could not stop yourself.

Try this out! http://bit.ly/1E8clH9

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Sociotope.me

 

This is an interactive data visualization application basing on WebGL. You can connect social media with the application and it helps you analyze the posts you have made, and render it in a sorted organization.

It truly opened new ideas of doing data visualization. This application makes use of 3D modeling , Three.js and other tools we have mentioned in our class.

ST

19 Feb 2015

Yuri Suzuki: Tube Map Radio

www.dezeen

For this piece, designer Yuri Suzuki recreated the map of London’s subway as a working electrical circuit. The piece is a working radio with all of it’s components exposed and organized as a drawing. Looking forward to the semester capstone project, I was hoping to do some drawings on proto-boards. A form of printmaking where I would create the drawings using Cadence (software) and get the designs sent to a lab for printing. I searched to see if this had been done before and stumbled upon this project, which is related. Instead of just using the electric paths as line, this piece considers and incorporates their intended purpose, as pathways for flow. If this is the project that I will pursue, the imagery will be very important.

Leonardo Ulian: Technological Mandala Seriestechnological-mandala-31_20141120_1802556322

Another related project. Here ignoring the conventional use of these materials in pursuit of pattern. To be honest, this is the project that I prefer, and the route that I would want to take. It uses these components for their materiality as opposed to their utility. I’m really impressed at the transformation and really excited about the possibilities of working with proto board layout.