Category Archives: looking-outwards

Thomas Langerak – LookingOutwars – 4

http://www.liaworks.com/theprojects/filament-sculptures/

I have chosen this generative art piece because of the different starting point then usually. The artist started from the possibilities of the filament. In some way the “blobs” are random, but also generative. The combination of this differences is what makes this artworks unique.

http://www.3ders.org/articles/20130315-expressing-mathematics-in-3d-printed-sculpture-art.html

I always have been wondered by the beauty of mathematics and that is why I have chosen for this particular piece. More generative that this it cannot get. Most of them are based on mathematical problems and inspiration. Plus some research with regard of typography.

dave

03 Feb 2015

Flightpattern, by Gwen Vanhee, is generated from music and mouse movements. The movements are fluid and beautiful, and I particularly liked the multiple paths that have different lags that makes them diverge and converge at key moments. However, I did not like the choice of music, which I felt is too strong and beat centric as contrasted from the smooth animation. However, the color choice that dynamically changes to the music, especially at the 2:38 mark, is absolutely fantastic. The sense of flow and flying is really well conveyed, but I do wish it would behave even more wild and erratically. It reminded me of audiosurf, which is another movement centric interactive program that syncs to music input.

 

Ammonite, by Nervous System, generates organic tendrils based on ammonite patterns. The way it moves is absolutely disgusting, which is fantastic. It flows like water, and I can really feel the tension of growth. I can even hear the sound of each wave shooting out in my head. It reminds me of simulations of growth of trees, or visualizations of a picture going viral on the internet.

chen

01 Feb 2015

This is the first time for me to be exposed into the term “generative art”, so I’m not sure if the following finds correspond to the theme properly. But at least, I’m sure they have some connections. :)

The first one I want to introduce is called “Collider”, a project that not completed yet. This is a project using physical modeling to interactively generate collisions and evolutions inside simulated collider system.

Here is the most recent progress:

This project appeared as incomplete at Eyeo 2 years ago, and here is the video at that time(generative but without interaction):

It is a really beautiful demo with interesting and creative physics modeling (maybe not completely truth-based). The author has made several similar but smaller projects to simulate possible problems may be met in this project, and he posted most of them in this article. These projects include collision detection, shockwave simulation, star system simulation and so on.

I always think physical modeling in art design is not an easy task, and it becomes even harder to make things not look weird — after all, real world is much more complex than a simulated system. This series of works did a great job.

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Synthesis is a series of workshops about generative systems for visual instruments.

The students in this workshop using Processing, MIDI controller and other hardware device to produce electronic music and using the parameters to generate virtual representation of the music work.

Most of the works are fairly creative and truly demonstrated the motion and progression of music, and I’m quite interested in the mapping from music to  visual art. I can see some projects using volume to map the motion amplitude, and some might just manually mapped some striking sounds to shake visually.

Thomas Langerak – Lookingoutwards – 3

ofTheo/ofxLeapMotion

This is an ofx addon for making use of the LEAP motion. I have chosen to highlight this addon because I previously have made use of the LEAPmotion in processing and loved it. I think the technology involved in the LEAPmotion is beautiful and though it is not commonly used it certain has its purposes in prototyping interactions. I have briefly paid mind to it, for using with my data visualization. But that is finding use for cool technology instead of thinking of something cool and finding the technology.

vanderlin/ofxBox2d

This addon provides physics to vectors. I think that physics is something hard to emulate and I am looking forward of seeing this addon in action. If it is working nicely or near to nicely it can be an extremely helpful addon to make more realistic or fun visualizations.

sejalpopat

29 Jan 2015

An older project that I found really surprising is Michael Kneupfel’s ITP thesis Extended Objects. He adds to the existing functionality of a screen with other objects “by using conductive materials to construct a series of physical, mechanical, and electrical devices that touch, interact and communicate directly through the touchscreen interface.” One reason I was interested in this project is because I always think of screens on ipads/laptops/phones as inaccessible and with functionality that is sort of/literally hidden in a blackbox; this project directly works with the screen and allows you to control your interaction with it. In some cases the experiments make that interaction more tactile, or the screen is used as a sensor or to control another object (like the toy robot below).

FRAMED* provides a platform for digital art which involves both the physical “screens” for displaying art and the website for posting and sharing digital artworks. I think FRAMED* is an interesting, exciting new place to go with digital/interactive art. I used to do a lot of digital painting and always felt that there was a lack of options to physically display these artworks in a way that preserved their quality on screen. I was more than a little excited by the sleek look and the added sensors to the screen. I think these could be really useful for making new media art more accessible to the public (once it gets cheaper…). Its interesting that it is put in an old school kind of format (framed on the wall) in order to be accessible and also not look chunky, and yet they do hide in this simple look a lot of extra functionality with sensors.