Tabita Cargnel calculated the movement of playing the violin and translated to a interactive piece where you move your limbs and "dance" to play the violin.
It's interesting to me because I played the violin for around 10 years, and although it is very technical, I've never seen it broken down/displayed like this. It's also interesting to recreate something very human, with technology, and how they map certain body parts to mechanical parts. In addition, it's not completely mechanical, there is still a human aspect to it; the mechanics are just aiding the experience.
I found the installation piece great because it utilizes the whole body to play the violin. (as I mentioned earlier, mapping different body parts to an object, that is unconventional) It also is very inviting and much more easier to play using this installation piece (which is funny to me, because when you learn to play the violin, it takes weeks, even months to play a nice sounding note). The way this is set up, it is more user friendly for the public, and there is no wrong way to play/dance/interact with it (while on the other hand violin is very strict with its technique).
The artist spent a lot of time understanding and calculating the mechanics of the violin. In addition, they were considerate of making this intimidating instrument "user/public" friendly. Re-imagining the violin. I like how the installation piece is fitted for one person, so it still has that solo/personal quality for the violin. Maybe for a suggestion, I'm curious how it would look like scaled up to a whole room. Rather than it be for one person, it is for a whole group of people (like a duet, or quartet, or even string orchestra). I imagine that it will look like a spider web where people crawl through, which sounds very interesting.
Tabita's recent works surround interactive installations, and bridge the gap between art and technology to "create honest and sometimes very literal pieces of work." (from her website) She was trained as a musician, which shows in some of her sound/music related works. She also studies robotics in college. It seems like her interest and music and technology inspires some of her pieces.