Our lassie is a-wobblin' on a wee hoos!
We used our own models and rigged them in Mixamo, all the while having a darn good time.
60212: INTERACTIVITY & COMPUTATION
CMU School of Art, Fall 2019 • Prof. Golan Levin
Our lassie is a-wobblin' on a wee hoos!
We used our own models and rigged them in Mixamo, all the while having a darn good time.
Setting up the Oculus and getting it to load with Unity Models with Meijie. We imported this cute little low polygon nature world!
Unfortunately I largely misinterpreted how long the tutorial would take me and only got up to step 7. My scenes were not compiling for errors I couldn't understand, and as a result I couldn't play the scene to see what was working. I think this tutorial would be much easier if I had two monitors and a mouse rather than a split 13" laptop screen.
EDIT: Completed tutorial. Had a significantly easier time using a second monitor and a mouse!
UnityEssentials screencaptures
Scripts Error? - watched and clicked along from point forward without actually being able to execute in demo file
I'm a huge fan of CatLikeCoding's Unity scripting tutorials, but I've only used their beginner tutorials. I decided to move onto a more advanced one, so I picked marching squares as a topic. I thought it would be fun to evaluate, given the recent works of Oskar Stålberg.
Given that I had prior experience with Unity, I decided to use this assignment as a reason to watch a tutorial on ShaderGraph. While working this summer, the company I was at this weekend expressed incredible interest in the tool, but it did not fit any of our project pipelines. I followed a getting started with ShaderGraph tutorial, then moved on to a vertex displacement tutorial. My initial impressions are: the graph seems useful. I like the realtime abilities. It currently holds no torch to, for example, Substance Designer or even Houdini. I also noticed a few weird bugs, but I'll chock those up to ShaderGraph still being new and my laptop running OS X Catalina.
I did the next tutorial on basic scripting primer.