For our project, we created a scene from every spy movie ever - a room full of lasers. We were able to move around the lines we drew, but stepping over them and people walking through them didn't work as well.
Work
iSob-UnityTutorials
Part 1: Craig Barr tutorials
I am currently up to Part 11 (Baking Lighting).
WordPress is not letting me upload images, so here they are for now: https://drive.google.com/drive/folders/1kw21v5SZqAgqlUENSsy4L_5n2ZeMdXFk?usp=sharingÂ
Part 2: Scripting
I am not here yet.
zapra – UnityScripting
For the scripting tutorial assignment, I followed the Roll-a-ball tutorial to make an interactive game. I found it significantly easier to follow along since the whole game was made from scratch and I didn't have to sift through outdated exercise files. I also liked this tutorial since it provided a lot of references on how to learn more rather than simply telling me what to click or write. For the scripting, it had me click in to the Unity reference library and search through functions so I could understand how to figure out what I need.
ilovit-sansal-justaline
AR Scavenger Hunt
Our app is meant to be experienced by going out in the world and looking for all of the smiley faces positioned in various locations. Even if a location with AR lines is found, the smiley face might only be visible from a different angle, perspective, or altitude, and requires some creativity in searching for them.
sansal-Unity Tutorials
Sorry for the late post!
I've been somewhat busy the past few days, but I did finish the first tutorial on time, and just didn't get a chance to upload the tutorial screenshots. I have some basic scripting knowledge, but I'll try to finish the second tutorial before the next project gets script-heavy.
szh-vingu-justaline
Our concept involves showing an ordinary doodle from one angle, but as you turn / see the image from another one, the doodle turns into a rather phallic one.
This could probably work as a prototype before 3d modeling.
tli-lsh-justaline
Hopscotch, but slightly more dangerous.
Given that we could store vertical data, we decided to create a game of hopscotch that went down a staircase. Aside from balance being an issue, looking through the phone to see the tiles also adds a challenge. This would probably violate playground regulations.
vingu – in class VR
zapra – in class VR
iSob-Oculus
Fruits and shiny orbs!!!