I worked with @meh on this project.
We decided to do something simple, and came up with the idea to use ml5.js' feature extraction and send that prediction data through to Space Invaders, so that a person could play the game with just their hand. We used a 2-dimensional image regressor, tracking both the orientation of the hand (to move the spaceship) and the thumb's position (to trigger the blaster). We also modified a version of Space Invaders written in JavaScript that we found online into a p5.js environment (the code was provided from here and here.
Unfortunately, we weren't able to figure out how to save/load the model, so all of our code had to be on the same sketch, with the game mode being triggered by a specific key press after the training of the machine was over. Because of this, it caused the game mode to lag (severely), but it is functional and still playable. If we had more time on this project, we would have tried to port our ML training values into a game of our own making, but we are still somewhat satisfied with the overall result.