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The Critical Engineer looks to the history of art, architecture, activism, philosophy and invention and finds exemplary works of Critical Engineering. Strategies, ideas and agendas from these disciplines will be adopted, re-purposed and deployed.
I see this rule as the following: "An Engineer should look back to the past to learn how to implement ideas in the present."
Interestingly, I was unknowingly following this rule for a couple of years. I tend to look how the work was done in the past, and how I can repurpose these ideas to work in the present.
When I made Dungeon Crawler VR, I created maze-like dungeons using modular pieces which spread up the development process. This tactic is used in professional game development. The actual gameplay derived from dungeon crawlers from the 1990s.