Agenda:
- A/B Drawing Exercise
- Conditional Design exercises
- Lecture on Machine-Based Art [after Sutherland]
And
- Review of Deliverables #1: Embedded Iteration, Intersections.
- Embedded iteration at p5 Editor.
- Intersections solution at p5 Editor.
- Presentation of Deliverables #2.
- 11:15am: Exit Ticket for 8/28/2019.
Activities
Exercise 1: Blind Drawing
There are two drawings made by the Professor, Drawing-1 and Drawing-2.
- Divide students into pairs. Call one person of each pair X, the other Y.
- X students get Drawing-1.
- Y students get Drawing-2.
- Distribute blank paper and pens if necessary.
- Pairs sit back to back without looking at the other's drawing
- X student describes their drawing to Y; Y tries to draw it from X's instructions. Switch at a reasonable time.
- Y student describes their drawing to X; X tries to draw it from Y's instructions.
- Pin up the drawings at the end, so people can see.
- Group by X/Y.
- Discuss the results.
Exercise 2: Conditional Design
These exercises are by the Conditional Design group:
- "Beach" by Conditional Design
- "Knots" by Conditional Design
- "Kaleidoscope/Mirroring" by Conditional Design
Knots
First Step:
The first player draws a line. The other players draw a line that goes over and under the last drawn line.
In Turns:
The player elongates his/her line on both ends. The elongations have to go over and under a line of another player and may not go over the line of the same color twice in a row. When a line can no longer be elongated, it is considered dead for the rest of the game. When both ends of a line have died, the player may place a new line.
Kaleidoscope
Setup
Each player has one color pen. The paper is divided into 4 imaginary segments, in which a player operates. Each turn a player is either leader or follower. The players decide which person may be the leader first.
Play
Clockwise in turns a player is the leader, for approx. 30 sec. The other 3 people are the followers. The leader draws freely in his segment using only straight lines. The followers must mirror the drawing of the leader, synchronously while he/she is drawing.
End
The ending of the game is decided by the player who proposed to play it.
The Beach
Instructions
Each turn, find the most empty space on the paper and place a dot in the middle of it.