I chose George Nees's work "Texture of Gravel" or "Schottertextur" where he wrote a program in ALGOL and introduced random variables in the program causing orderly cubes to fall into a more chaotic arrangement. Nees's interest in the relationship between order and disorder is clearly portrayed here in this work. This work inspires me because I am interested in chaos within order/ order within chaos in a system and how that looks or feels. This works effective complexity is that it is simple, easy to describe and predict through the program in which he wrote for it. Running it multiple times would give it different outcomes but all predictably achieve the same general composition of the orderly squares descending into disorder.