Looking Outwards: Final Project Inspiration

by guribe @ 10:55 pm 6 May 2010

“Liquid Sound Collisions” is a project created at The Advanced Research Technology Collaboration and Visualization Lab at the Banff New Media Institute.

They use voices as sound and water to sculpt a 3D representation of the sound, and then used a 3D printer to create an object representing the sound.

Liquid Sound Collision is an aesthetic and interpretive study of the interactions that happen when recorded voices encounter computer-simulated fluids. In a digital environment, audio input can have a more obvious impact on the shape and distortion of iquids than in reality.

Each study sends two words that can be thought of as poetic opposites –
chaos and order, body and mind – as vibration source into a fluid
simulation. The waves created by the sound files run towards each other,
they collide and interfere with one another’s patterns. The moments of
these collisions are then translated into 3D models that are printed as
real sculptures.

The chosen words that depict dualistic world views are opposites, yet
are displayed as the turbulent flow that arises between the two
extremes.

Produced at The Advanced Research Technology Collaboration and Visualization Lab at the Banff New Media Institute.

Used Soft/Hardware: openFrameworks, MSAFluid library, Processing, Dimensions uPrint 3D Printer

More about this project can be seen here.

This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License.
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