It looks like interweaving smoke. will be interesting if it is a probability cloud, overlying on an image, to give a different texture of familiar image, but totally different texture.
Probably unrelated but your discussion reminded me of an interesting theory of why people act differently in crowds. It was developed by Elias Canetti in the mid-eighties: http://www.amazon.com/exec/obidos/ASIN/0374518203/wnycorg-20 “There is nothing that man fears more than the touch of the unknown…It is only in the crowd that man can become free of this fear of being touched. That is the only situation in which the fear changes into the opposite. The crowd he needs in the dense crowd, in which his body is pressed to body; a crowd, too, whose physical constitution is also dense, or compact so that he no longer notices who is is that presses against him.” Maybe your simulation could account for these sorts of crowd behaviors?
Really like this! It might help the aesthetic a little bit if you faded out older circles…after a while portions of the canvas turn a solid color with little definition, and I thought the most interesting point in the video was when the canvas was covered, but not so dense that the image lost dimension
See A-Paint by John Maeda (1994); MicroImage by Casey Reas (2002?), based on Braitenberg Vehicles. By having built the flocking from scratch, you develop a good understanding of how it works.
Hi Paul, here are the comments from the crit.
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http://in.somniac.me/2010/02/14/the-central-dimension-of-human-personality/
Very cool idea of modelling a specific personality type, very casey reas approach. love that the behaviors are based on your own introspection
The generative form looks like one of golan’s examples created by some other dude
OH that one looks like hair on the barbershop floor
The forms by themselves are lovely. Agree with the hair comment above, though.
This work looks great, but I would be very aware that the aesthetics of this work are a hallmark of generative art. As unlike when drawing with the ‘mighty pen’ it costs us no more to draw a circle n times than it does to draw it once. For a more detailed read about this general topic take a look here: http://teemingvoid.blogspot.com/2007/10/more-is-more-multiplicity-and.html and here: http://www.abstractmachine.net/blog/complexity-and-gestalt/
It looks like interweaving smoke. will be interesting if it is a probability cloud, overlying on an image, to give a different texture of familiar image, but totally different texture.
Probably unrelated but your discussion reminded me of an interesting theory of why people act differently in crowds. It was developed by Elias Canetti in the mid-eighties: http://www.amazon.com/exec/obidos/ASIN/0374518203/wnycorg-20 “There is nothing that man fears more than the touch of the unknown…It is only in the crowd that man can become free of this fear of being touched. That is the only situation in which the fear changes into the opposite. The crowd he needs in the dense crowd, in which his body is pressed to body; a crowd, too, whose physical constitution is also dense, or compact so that he no longer notices who is is that presses against him.” Maybe your simulation could account for these sorts of crowd behaviors?
Really like this! It might help the aesthetic a little bit if you faded out older circles…after a while portions of the canvas turn a solid color with little definition, and I thought the most interesting point in the video was when the canvas was covered, but not so dense that the image lost dimension
See A-Paint by John Maeda (1994); MicroImage by Casey Reas (2002?), based on Braitenberg Vehicles. By having built the flocking from scratch, you develop a good understanding of how it works.