Looking Outwards – Pixel City
Pixel City
You may have already seen this because it was pretty popular with the blogs a few months ago, but I really enjoyed and thought I would post. In a series of blog posts Shamus Young, a long-time 3D game developer, explains how he created this procedurally generated city simulation. It was eye-opening for me to see his thought process.
CityEngine
On a similar note, this CityEngine software is a powerful tool to create realistic-looking city plans based on a city map and a simple set of rules. Really cool.
AVR Simulator
Probably not related, but interesting nonetheless: I found a computer simulator for AVR (Arduino) chips that could prove indispensable when testing more complicated physical computing projects.
Good call with the city generation Max – thanks. I’ll show this in class.