Amanda Burridge — Project 0a
This was fun! I used Processing to generate the sinusoidal lines and then cropped and scaled in Adobe Illustrator. Here’s my final rendition
And, here’s my code. I haven’t taken calculus for a few years now, so I based a lot of the sin math off of the trigg tutorial on the Processing website, located here.
float radius = 50; float period; // separating each curve vertically by 5px int lineSpacing = 5; void setup() { size(800, 500); background(255); noFill(); } void draw() { background(255); // need to draw 90 parallel lines for (int j = 0; j < (89*lineSpacing+1); j += lineSpacing){ curve(j); } } void curve(int ly){ period = 1; stroke(0); beginShape(); for(int i=0; i<width; i++) { vertex(i, singraph((float)i/50)*radius + ly); period = period - 0.0009; } endShape(); } float singraph(float sa) { //scale from -1 to 1 sa = (sa - 0.5) * 1.0; sa = sin(sa*2*PI*period)/2 + 0.5; return sa; } |
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