(P0) Justin Edmund
Sinuoids
float x, y; float amplitude = 30.0; float offsetX, offsetY; float period; void setup() { size(640, 600); background(255); } void draw() { stroke(0); noFill(); drawNollSinuoids(); println("Finished."); exit(); } void drawNollSinuoids() { for (int i = 0; i < 90; i++) { // Set the period (reciprocal of frequency) to that of the first curve. // offsetY pushes the sine curve into the view and then incrementally pushes it down farther // to create the optical illusion. period = 30 / PI; offsetY = 50 + i * 5.5; offsetX = PI; // Begin the shape for this line. beginShape(); for (x = 0; x < width; x++) { // The first part of this equation sets the position of the line so that we get 90 iterations. // y = a sin(bx + c) + d where // y = a sin(x/b + c) + d // a = amplitude, // b = frequency, // c = x offset, // d = y offset // Create the curve equation. // We offset the X by PI to push it to the left one period for the desired effect. y = sin(x / period + offsetX); // Reverse the x values so that we get the higher frequency waves first, and lower frequency waves gradually, // then create the vector point. vertex(x, amplitude * y + offsetY); // Increment the period period += 0.038; } // End the shape for this line. endShape(); } } |
Pong (1.0)
This version uses keyboard navigation (Up and Down keys).
Go see Pong (1.0).
View source (1.1)
View source (1.0)
Changes
- Added scores (in console)
- Fixed enemy AI
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