Lynda Tute
It Begins…
Chapter 1:
Laid out my file structure and imported the Unity Standard Assets pack
Chapter 2:
Wow made some 3D Objects!
Chapter 3:
Importing objects into Unity
Chapter 4:
*Note – up til this step I was going from scratch but I had some issues with the imported materials in my version so I switched over to some of the tutorial’s Unity files to help follow along.
Messed with materials and animated my own slime object
Chapter 5:
Making prefabs and messing around with objects
Chapter 6:
Designing, organizing, and building the level and then populating it with prefabs
Chapter 7:
Character can walk, run, and see the different animations I built into the level so far. Also there’s physics!
Chapter 8:
COLLIDERS!
Chapter 9:
Audio and sound effects
Chapter 10:
Lighting and reflectivity
Chapter 11:
More Lighting
Chapter 12:
Fog and particle effects
Chapter 13:
Bloom, color correction, and other post-processing
Chapter 14:
Triggering timeline animations and sound
Chapter 15:
The Final Build