Jackalope-Unity2
Comments/notes I guess:
-The first half was rather painful to watch. Seeing some practical examples was pretty interesting though, such as in the section of vectors the tutorial talks about using cross product to determine the direction to apply torque to a tank.
-Thinking about active self vs in hierarchy is a bit confusing, but I also feel like that’s probably not a hugely used function for scripting anyways?
-The linear interpolation reminds me of some stuff we did in Computer Graphics
-GetButton and GetKey are probably things I’ll have to reference later.
-The analogy for value vs reference types is very easy to understand and memorable haha
-The use of the colon to change the type is like in SML
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Part 3
Part 4
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Part 6
Part 7
Part 8
Part 9
Part 10
Part 11
Part 12
Part 13
Part 14
Part 15
Part 16
Part 17
Part 18
Part 19
Part 20
Part 21
Part 22
Part 23
Part 24
Part 25
Part 26
Part 27
Part 28