Guodu-LookingOutwards08
How Do You Design the Future?
“Transform Beyond Pixels, Towards Radical Atoms” by Hiroshi Ishii
Intro
- Last time Hiroshi was in this room was Randy Pausch’s Last Lecture September 18, 2007
 - Ars Electronica
 - Students are the future, how do you inspire them?
 
Timeline
- 1992: ClearBoard: Seamless Collaboration Media
 - 1995: TRANS-Disciplinary: Finding opportunity in conflict between disciplines & Breaking down old paradigms to create new archetypes
 - Ideas Colliding, Opportunities Emerging, Disciplines Transcending, Arts + Sciences
 - Music Technology MirrorFugue III by Xiao Xiao – embodied interaction to artistic interaction
 - Lexus Design in Milan 2014 – Transform 

 - 1. Visions >100 years 2. Needs ~10 years 3. Technologies ~1 year
 - Tangible Bits embody digital information to interact with directly with hands
 - Origin: Weather Bottle – the sound of weather coming out of a soy sauce bottle in her kitchen
 - I/O Brush by Kimiko Ryokai, Stefan Marti & Hiroshi Ishii 2004
- It looks like a painting but goes beyond that
 - Capturing and weaving history
 
 - PingPongPlus
 - Audio pad by James Patten and Ben Recht (Physics & Media)
 - Urp: Urban Planning Workbench
 - Sandscape:
 - Two Materials:
- 1. Frozen Atoms
 - 2. Intangible Pixels
 
 - Third Material
- 3. Radical Atoms
 
 - Time Scape: based on relief, manipulate in real time
 - TRANSFORM
- inFORM 2013: http://tangible.media.mit.edu/project/inform ART NOT UTILITY
 - Sean Follmer, Phillip Scholl, Amit Zoran,
 - Opposing Elements / Design vs Technology / Stillness vs Motion / Atoms vs Bits
 - Materiable is an interaction framework that build a perspective
 - Flexibility, Elasticity, Viscosity
 
 - Biologic: “Bio is the new interface” http://tangible.media.mit.edu/project/biologic/
 - “Making material Dance“
 - Why do you have to obey?
 - The Future is not to predict but to invent – Alan Kay 1971 “This is the century in which you can be proactive about the future; you don’t have to be reactive. The whole idea of having scientists and technology is that those things you can envision and describe can actually be built”
 - Envision — Art and philosophy,
 - Embody — Design and Technology,
 - Inspire — Art and Aesthetics
 - Eye –> Telescope –> Observatories –> Hubble Space Telescope –> Voyager 1
 - People could only see the world from their own perspective
- Towards Holistic Worldview
 - Holistic Perspective –> Heuristic Focus –> (“Life is short”)
 - Inspiration: Douglas Engelbart, Mark Weiser, William Mitchell, Bill Buxton, Alan Kay, Nicholas Negroponte (Heroes and Gurus)
 
 - Who are friends? Bouncing ideas back, this tension is friendship
- Golan Levin – Director of Studio for Creative Inquiry, CMU 🙂
 - Austin Lee
 - Lining Yao
 
 - Technology soon becomes obsolete
 - How do you focus on vision? What is the most exciting
- Abacus – a physical embodiment of a digit
 - Abacus – sound of accounting
 - What do I care about?
 - Get more legs to your chair so people understand because art is abstract
 
 - Virtual Reality is completely opposite of Randy Pausch’s Dream and what I do, but I’m nice and I just say let them do it
 - Your one hour listening to me is beyond art, design, and technology
 - What do you want to communicate, and influence?
 - Reacting to Failure, sometimes the floor gets so low, the ceiling gets so high, but what’s the new potential?
 - Try not to think of Art, Design, Science, and Technology as boundaries