For my final project, I decided to use Unity 3D. I only had a little more than a week to create a game in a programming environment that I have never used before, so I had to figure out how to create a game (that I wasn’t ashamed of) using what Unity provides readily: a Physics engine.
I wanted to put into practice some of the things that I have learned from playing the games that I talked about in LookingOutwards09, particularly meaning in mechanics, and thought-provoking surprise. Admittingly, the game is hard for people who are inexperienced in navigating in first-person, and sometimes it’s unbeatable because the pseudo-randomly placed cubes fly off when they spawn inside each other. Aside from those issues, I think this project was a success, considering my time constraints. I learned a lot about lighting, camera effects, player-controlling, physics, materials, and more, in just the span of a week. I’m excited to keep working with Unity.
Instructions are in the ReadMe, if you want to give it a shot. It looks much nicer real time.
download link: http://www.mediafire.com/file/svxdtvgokxew51y/FinalProject.7z