MacKenzie Bates

21 Jan 2014

My Heart Beating “G” was inspired by Greg Kepler’s “T”. I liked the top flip and was unsure of how AniType worked so I tried working from that idea. The result is a “G” whose horizontal line raises and then strikes the rest of the “G” causing it to rotate.

Heart Beat “G”:


My Compact-able “Q” started from me staring at the “Q” for a few minutes trying to figure out what on earth I could do with it. I decided that I wanted the “Q” to compress to a “+”. That’s easier said then done, but I figured out how to do it eventually.

Compact-able “Q”:


My Bow-Tie “Q” was a happy accident from my hours of tinkering trying to make my Compact-able “Q”.

Bow-Tie “Q”:


Sketchbook Origins:

Sketch

Favorite Found on AniType:


Made by CMU grad Max Hawkins this “O” is mesmerizing. Simple yet complex enough to hypnotize the viewer. The movement of the participles give the “O” a shimmering effect that I would imagine if somehow translated to the whole alphabet would create a sparkling font.

[Code] Heart Beat “G”:

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/**
* Register your submission and choose a character
* For more information check out the documentation
* http://anitype.com/documentation
*/
Anitype.register('G', {
 
// Enter your name
author: 'MacKenzie Bates',
 
// Enter a personal website, must have http
website: 'http://itbmac.com',
 
// Make your animation here
construct: function(two, points) {
 
// Reference to instance
var anitype = this;
 
// Create a Two.Polygon
var polygon = anitype.makePolygon(points);
 
var tTopY = points[0].y;
var pt1 = points[0].clone();
var pt2 = points[1].clone();
var pt3 = points[2].clone();
var pt4 = points[3].clone();
var pt5 = points[4].clone();
var pt5b = points[4].clone();
var pt6b = points[5].clone();
var pt7b = points[5].clone();
pt5b.y = pt6b.y = pt7b.y = 0;
pt7b.x = pt5b.x;
 
var pts2 = [pt7b, pt6b];
var poly1 = anitype.makePolygon([pt1, pt2, pt3, pt4, pt5]);
poly1.translation.set(0, tTopY + 200);
var poly2 = anitype.makePolygon(pts2);
 
anitype.addTween(poly1.translation, {
to: { y:tTopY + 275},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.1,
start: 0.1,
complete:function(){
anitype.addTween(poly1.translation, {
to: { y:tTopY + 100 },
easing: Anitype.Easing.Elastic.Out,
duration: 0.3,
start: 0.2,
complete:function(){
anitype.addTween(poly1.translation, {
to: { y: tTopY + 190 },
easing: Anitype.Easing.Sinusoidal.InOut,
duration: 0.3,
start: 0.5
 
});
}
 
});
}
});
 
anitype.addTween(poly1, {
to: { rotation:Math.PI * 2 },
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.5,
start: 0.2
 
});
 
anitype.addTween(pts2[0], {
to: { y:tTopY + 125},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.05,
start: 0.0,
complete:function(){
anitype.addTween(pts2[0], {
to: { y:tTopY + 200},
easing: Anitype.Easing.Elastic.Out,
duration: 0.05,
start: 0.05
});
}
});
 
// Return your polygon wrapped in a group.
return two.makeGroup(poly1, poly2)
 
}
 
});

[Code] Compact-able “Q”:

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/**
* Register your submission and choose a character
* For more information check out the documentation
* http://anitype.com/documentation
*/
Anitype.register('Q', {
 
// Enter your name
author: 'MacKenzie Bates',
 
// Enter a personal website, must have http
website: 'http://itbmac.com/',
 
// Make your animation here
construct: function(two, points) {
 
// Reference to instance
var anitype = this;
 
// Create a Two.Polygon
var polygon = anitype.makePolygon(points);
 
var topY = points[0].y - 340;
var midY = points[0].y;
var botY = points[1].y;
 
var leftX = points[1].x;
var middX = points[0].x;
var rghtX = points[3].x;
 
var pt0c = points[0].clone();
var pt1c = points[1].clone();
var pt2c = points[2].clone();
var pt3c = points[3].clone();
var pt4c = points[4].clone();
var pt5c = points[5].clone();
var pt6c = points[6].clone();
 
var pt0rb = pt0c.controls.right;
var pt0lb = pt0c.controls.left;
var pt1rb = pt1c.controls.right;
var pt1lb = pt1c.controls.left;
var pt2rb = pt2c.controls.right;
var pt2lb = pt2c.controls.left;
var pt3rb = pt3c.controls.right;
var pt3lb = pt3c.controls.left;
var pt4rb = pt4c.controls.right;
var pt4lb = pt4c.controls.left;
 
pt0rb = pt0rb.toObject();
pt0lb = pt0lb.toObject();
pt1rb = pt1rb.toObject();
pt1lb = pt1lb.toObject();
pt2rb = pt2rb.toObject();
pt2lb = pt2lb.toObject();
pt3rb = pt3rb.toObject();
pt3lb = pt3lb.toObject();
pt4rb = pt4rb.toObject();
pt4lb = pt4lb.toObject();
 
pt0c.controls.right.copy(points[0]);
pt0c.controls.left.copy(points[0]);
pt1c.controls.right.copy(points[1]);
pt1c.controls.left.copy(points[1]);
pt2c.controls.right.copy(points[2]);
pt2c.controls.left.copy(points[2]);
pt3c.controls.right.copy(points[3]);
pt3c.controls.left.copy(points[3]);
pt4c.controls.right.copy(points[4]);
pt4c.controls.left.copy(points[4]);
 
var pt0 = points[0].clone();
var pt1 = points[1].clone();
var pt2 = points[2].clone();
var pt3 = points[3].clone();
var pt4 = points[4].clone();
var pt5 = points[5].clone();
var pt6 = points[6].clone();
 
var pt0r = pt0.controls.right;
var pt0l = pt0.controls.left;
var pt1r = pt1.controls.right;
var pt1l = pt1.controls.left;
var pt2r = pt2.controls.right;
var pt2l = pt2.controls.left;
var pt3r = pt3.controls.right;
var pt3l = pt3.controls.left;
var pt4r = pt4.controls.right;
var pt4l = pt4.controls.left;
 
pt0r = pt0r.toObject();
pt0l = pt0l.toObject();
pt1r = pt1r.toObject();
pt1l = pt1l.toObject();
pt2r = pt2r.toObject();
pt2l = pt2l.toObject();
pt3r = pt3r.toObject();
pt3l = pt3l.toObject();
pt4r = pt4r.toObject();
pt4l = pt4l.toObject();
 
pt5.x = pt6.x = 0;
 
var pts1 = [pt0, pt1, pt2, pt3, pt4];
var pts2 = [pt5, pt6];
var poly1 = anitype.makePolygon(pts1);
var poly2 = anitype.makePolygon(pts2);
 
anitype.addTween(poly2.translation, {
to: { y:midY-15},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(poly2.translation, {
to: { y:botY},
easing: Anitype.Easing.Sinusoidal.Out,
duration:0.3,
start: 0.7
})
}});
 
anitype.addTween(pts1[0], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[0], {
to: { y:midY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[1], {
to: { y: botY, x: leftX+270},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[1], {
to: { y:botY, x:leftX},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[2], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[2], {
to: { y:botY + 350},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[3], {
to: { y: botY, x:rghtX-270},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[3], {
to: { y:botY, x:rghtX},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[4], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[4], {
to: { y:midY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[0].controls.right, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[0].controls.right, {
to: { y:pt0rb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[0].controls.left, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[0].controls.left, {
to: { y:pt0lb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[1].controls.right, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[1].controls.right, {
to: { y:pt1rb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[1].controls.left, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[1].controls.left, {
to: { y:pt1lb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[2].controls.right, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[2].controls.right, {
to: { y:pt2rb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[2].controls.left, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[2].controls.left, {
to: { y:pt2lb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[3].controls.right, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[3].controls.right, {
to: { y:pt3rb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[3].controls.left, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[3].controls.left, {
to: pt3lb,
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[4].controls.right, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[4].controls.right, {
to: { y:pt4rb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
anitype.addTween(pts1[4].controls.left, {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.20,
complete:function(){
anitype.addTween(pts1[4].controls.left, {
to: { y:pt4lb.y},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.3,
start: 0.7
});
}
});
 
// Return your polygon wrapped in a group.
return two.makeGroup(poly1, poly2)
 
}});

[Code] Bow-Tie “Q”:

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/**
* Register your submission and choose a character
* For more information check out the documentation
* http://anitype.com/documentation
*/
Anitype.register('Q', {
 
// Enter your name
author: 'MacKenzie Bates',
 
// Enter a personal website, must have http
website: 'http://itbmac.com/',
 
// Make your animation here
construct: function(two, points) {
 
// Reference to instance
var anitype = this;
 
// Create a Two.Polygon
var polygon = anitype.makePolygon(points);
 
var topY = points[0].y - 340;
var midY = points[0].y;
var botY = points[1].y;
 
var pt1 = points[0].clone();
var pt2 = points[1].clone();
var pt3 = points[2].clone();
var pt4 = points[3].clone();
var pt5 = points[4].clone();
var pt5b = points[5].clone();
var pt6b = points[6].clone();
 
pt5b.x = pt6b.x = 0;
 
var pts1 = [pt1, pt2, pt3, pt4, pt5];
var pts2 = [pt5b, pt6b];
var poly1 = anitype.makePolygon(pts1);
var poly2 = anitype.makePolygon(pts2);
 
anitype.addTween(poly2.translation, {
to: { y:midY-15},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(poly2.translation, {
to: { y:botY},
easing: Anitype.Easing.Sinusoidal.Out,
duration:0.2,
start: 0.8
})
}});
 
anitype.addTween(pts1[0], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(pts1[0], {
to: { y:midY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.2,
start: 0.8
});
}
});
 
anitype.addTween(pts1[1], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(pts1[1], {
to: { y:botY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.2,
start: 0.8
});
}
});
 
anitype.addTween(pts1[2], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(pts1[2], {
to: { y:botY + 350},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.2,
start: 0.8
});
}
});
 
anitype.addTween(pts1[3], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(pts1[3], {
to: { y:botY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.2,
start: 0.8
});
}
});
 
anitype.addTween(pts1[4], {
to: { y: botY},
easing: Anitype.Easing.Sinusoidal.In,
duration: 0.2,
start: 0.15,
complete:function(){
anitype.addTween(pts1[4], {
to: { y:midY},
easing: Anitype.Easing.Sinusoidal.Out,
duration: 0.2,
start: 0.8
});
}
});
// Return your polygon wrapped in a group.
return two.makeGroup(poly1, poly2)
 
}
 
});