This project was done at Disney Research on the CMU campus. Using a small device that shoots air at the participant, the project can simulate the feeling of pressure on one’s hands, such as blocking a soccer ball or feeling a butterfly fly up and down one’s arm.
Tactile feedback is still in its infancy, and this is a good solution, given the technologies we have available.
This project takes an everyday object and reimagines it in a way that is novel, but still practical. Instead of opening and closing like a typical door, this one rolls to the side in two sections in one graceful motion. The interaction is no more difficult than opening a traditional door, just different. The design is elegant and functional.
In this project, as viewers move in front of the installation, their shadows are recorded and replicated further and further back in the forest, in a kind of delayed, reflective interaction.