Cellular automata are collections of cells that evolve under simple rules, and can exhibit surprisingly complex structures given convenient initial conditions. Automaton is an modification of Conway’s Game of Life, the original cellular automaton, plus responsiveness to Sifteo touch and tilt sensors.
Carrying this project forward, I would like to add a scoring mechanism for each cube, which would then allow users to compete with each other to have the most cells stabilized on the field. Another direction in which this project could evolve would be an interface to design start patterns for the automaton, which could then be scored in some way.
Automaton was programmed in C++ for Sifteo Cubes. You can check out the source on Github.