Small Bones is designed to be a touch-based runner for mobile and tablet devices. You play as a disembodied spirit who can only move around by possessing skeletons. To switch between skeletons, you must draw a path connecting your current skeleton and the new skeleton you want to possess. Sometimes, switching between skeletons is necessary because not doing so will cause you to hit an obstacle, thereby breaking the skeleton and killing yourself. Other times, you may wish to switch to possess a skeleton of a different type. Each type of skeleton has a unique special ability that can be activated by tapping the screen. However, each skeleton’s special ability has a limited number of uses, thus using the special ability numerous times causing the skeleton to disintegrate and slow down.
Below is a video of the tutorial level of a prototype version of the game:
Small Bones Prototype Demo from Kyna McIntosh on Vimeo.
Small Bones is a collaboration between Kyna and Erica. The premise of the game was thought up by Kyna, although we collectively refined the idea and designed mechanics and level layout. We began coding together and eventually split the work so that Erica designed the architecture and built up the rest of the code while Kyna created sprite strips and other artwork.