Jeff Koons Must Die!!! by Hunter Jonakin
When I first saw this piece I was really intrigued by it. I’m not a huge fan of Jeff Koons, and I love video games so it seemed perfect. The graphics are reminiscent of old first person shooters like Perfect Dark, which is fabulous. However, from the gameplay I saw, the piece appears to have not very much to do with destroying art and everything to do with just being a flat out endless brawl with a basic AI that runs around in a couple different skins. If the goal was to draw attention to the implied destruction of Jeff Koons, then the addition of the enemies who run around with rocket launchers seems kind of a step away from that and a step towards something that comes off as an assigned project in a game design course.
Jeff Koons Must Die!!! The Video Game from Hunter Jonakin on Vimeo.
Still Life by Scott Garner
This piece struck me in its simplicity and cleanliness. The concept is not particularly thought provoking or interesting, but it is executed with such finesse that I can’t help but be attracted to it. The physics simulated by the items in the frame are pretty excellent, and I feel like if I saw this in a museum, I would spend a lot of time in front of it.
Delicate Boundaries – Chris Sugrue
I want this in my house. I love the simulation of life in art, and the simple action of touching a screen allows these little bugs of light to crawl up your arms. I especially like the unforeseen events capable of taking place because of the technology used; i.e. a little girl passes her bug to someone else by touching arms.