Durrell Bishop Marble Answer Machine
I choose this one because it is a very beginning of TUI. It’s a really new interaction way for people to interact with virtual things.
1992 Marble Answer Machine. The physical visualisation of a system. This was the second of many demonstrations that simplified the interaction of products. It uses the direct manipulation of messages within the descriptive environment of a product and then the extension of this language to other products.
Here’s the video.
T(ether)
It’s a new way to combine the virtual world and real world. T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain. Our system creates a shared workspace in which co-located or remote users can collaborate in both the real and virtual worlds. The system allows input through capacitive touch on the display and a motion-tracked glove. When placed behind the display, the user’s hand extends into the virtual world, enabling the user to interact with objects directly.
Omnitouch
Today’s mobile computers provide omnipresent access to information, creation and communication facilities. It is undeniable that they have forever changed the way we work, play and interact. However, mobile interaction is far from solved. Diminutive screens and buttons mar the user experience, and otherwise prevent us from realizing their full potential.
It’s a powerful alternative approach to mobile interaction that uses a body-worn projection/sensing system to capitalize on the tremendous surface area the real world provides. However, turning everyday surfaces into interactive platforms requires sophisticated hardware and sensing. Further, to be truly mobile, systems must either fit in the pocket or be wearable.