Category Archives: project-0

Yvonne

10 Jan 2013

Hello everyone! My name is Yvonne and I’m a graduate student in the Tangible Interaction Design Program  (MTiD). This will be my second semester here, so I am still a newbie if you will. Prior to studying here I worked as an intern architect in Iowa and in Pittsburgh. Before that I got my undergraduate degree in architecture from Iowa State University. I’m interested in a lot of things, but I guess the relevant ones would be game design, accessible technologies, and making architecture more fun (because honestly, it’s a drag in the profession).

Website: www.arealess.com
Twitter: @yvonnehidle
GitHub: www.github.com/yvonnehidle

ToeSight
ToeSight

ToeSight is a quick project I did for Making Things Interactive with Nick Durrant. For starters, it is basically a shoe for the visually impaired (or you weird people out there who want to know what it feels like to have your toes vibrated). It’s really simple and consists of an ultrasound sensor and five pager/vibration motors that correspond to your toes. Obstructions that are far, around five feet away will buzz your little toe, and obstructions less than six inches away will buzz your big toe.

It was pretty successful in “sterile” environments such as the interior of a building. I could navigate through doors, rooms, and upstairs with it. Later experiments outside, however, proved to be troublesome due to the excessive amount of “noise” from things such as leaves. I stopped working on it because I felt the vibration feedback (at least how I was using it) was not very robust. In addition, the shoe lacked a lot of exploratory value; unlike the assistive cane, the shoe gave very limited feedback about my environment (I.E. is this grass or concrete?). I haven’t worked on it since the second prototype, but it was a pretty fun project. I’ll probably revisit it with a different technique in mind when it comes to tactile feedback.

Patt

09 Jan 2013

Hello Everyone!

My name is Patra Virasathienpornkul. My last name is a ‘tad bit’ long, and for some odd reasons, it is not pronounced how it is spelled. To make life easier, you can all call me Patt! I am a junior mechanical engineering major, but is very interested in art and design. My interest in interactive art and computational design initially started when I learned about generative art through a company ‘Nervous System’ (http://n-e-r-v-o-u-s.com) — a generative design studio that employs science, art, and technology to generate design and create products such as art, jewelry, and housewares. Additionally, after attending the Wats:ON Festival last spring and listening to the lecture given by Leah Buechley – a director of the ‘Hi-Low Tech’ research group at the MIT Media Lab, I was inspired.  They strive to create art, that is achievable yet intriguing, by integrating simple objects such as paper and high technology. I can only hope that the IACD class will allow me to learn and explore beyond what I can imagine.

Twitter: @pattvira
Github: www.github.com/pattvira

My project: Groupings Game

I programmed this game using python as a final project for the introduction to programming course. This is a game where a player tries to set up a grouping of three or more same-color consecutive pieces in a horizontal or a vertical line. In order to do so, a player switches two consecutive pieces by clicking, one after another, the desired pieces. If the move makes a grouping, the grouping is removed and new pieces are added in. The scores increase, in an increment of 10, every time a grouping is removed.

I initially planned to design the Bejeweled game, similar to the one online. However, due to some difficulties, there are some slight changes even though many features of my project are very similar to the game. The differences between this game and Bejeweled are that the rows above the grouping do not move down. Instead, the pieces are added at the position where a grouping is found.  A move is legal if the second piece is either above, below, right, or left of the first piece. As long as a move is legal, the pieces can switch even though it does not make a grouping.

GroupingGame1:4 GroupingGame2:4GroupingGame3:4 GroupingGame4:4

Ersatz

08 Jan 2013

A Little About Me

I’m currently a second year masters student in the Interaction Design program.  Prior to CMU, I majored in art practice at UC Berkeley, where I also dabbled in computer science courses.  Since my focus leaned more towards painting and digital animation, I’m fairly new to the realm of Interactive Art, but I’m looking forward to merging many of my interests and experiences in art and design this coming semester.

Website: www.katytsai.com
Twitter: @katytsai
GitHub: www.github.com/katytsai

 

My Project: Calibrate

Since many of the projects I’ve worked on involving software are not really art or design related,  the project I’ve decided to share is a data visualization project created in Flash.  I created a simple web/mobile application titled “Calibrate” that helps you keep track of how you spend your time each day and visualizes your productivity over time.

To play with the interactive demo, you can go to the project page on my website  (http://www.katytsai.com/calibrate.html).  Here’s an image of what a visualization might look like:

Concept Page

And here’s a video that briefly explains the concept:

In general, I thought the project was successful because it allowed people to visualize and understand how they spend and manage their time in a dynamic and interactive way.  By providing feedback in different methods, people could find new trends and adjust behavior accordingly.  However, I would have liked to make the information even more dynamic, allowing people to filter information with more specifications and even help them discover trends that they wouldn’t otherwise have seen for themselves.  If I had more time, I would also try to play with more variations of displaying the information to make it a more rich experience overall.

 

Can

03 Jan 2013

 

Hello Everyone,

My name is John (Can) Ozbay, and I’m a Music & Technology Master’s student. You may see my name written like : “Can”. It’s pronounced : “John”. This is my first spring in CMU, so don’t ask me for directions. My goal is to create different platforms and interfaces for artists and musicians. Here are just three of my projects. For more, please visit my website.

ICE : Interactive DAW Controller

ICE is a Digital Audio Workstation controller. It uses Kinect for hand-tracking; Quartz Composer and Obj-C as its core. It supports both OSC and MIDI.

Intended Usage : Kinect + Augmented Reality Glasses in concerts. (I used a normal projector for demonstration purposes as I couldn’t buy video AR-glasses in Turkey).

Possible Usage Fields :

  • Recording Studio, DAW – Recording
  • Broadcast Studio, Signal Routing
  • Concert Audio, Live Mixing
  • Concert Lights, DMX / CUE Control

Open Source iPad Mag. Publishing Platform

An HTML5-based iPad Magazine Publishing Platform for designers who hate programming

Last year, me and my visual designer friend, started working on an iPad Music Magazine project. We didn’t want to use Adobe’s Digital Publishing Suite, and pay hundreds of dollars to a 3rd party company just to publish it. While we were working on the magazine, I noticed that he hated it when I spoke computer language/code, and I realized what exactly makes Adobe so successful in their business. Visual designers don’t like coding. So I decided to design my own publishing platform. After spending two weeks with my visual designer friend, I created a new platform for digital publishing. It’s not the first, nor the best. However I created a platform for my friend, and for visual designers like him.

Human Re-Adaptation Act

My band, Coldest Fall’s drummer Elijah Wood, lives in New York, USA. Backing-Vocalist Mirna Pibernik lives in Zagreb, Croatia, and the rest of the band lives in Izmir, Turkey. (well, I’m in Pittsburgh now) After working on our second album Lines We Drew, and recording the entire album overseas, I decided to do something more extreme.

An old friend of mine Mirna Pibernik challenged me to make music together back in December 2011. So I accepted the challenge, and started working on the project. We planned the project as a package. Song, Music Video, and Marketing, all had to be one package, and it had to mean something as a whole.

We were pretty obsessed about the fact that humans are constantly damaging the planet. So we decided to act.

First, we invented a fictional activist group called : Human Re-Adaptation Act. We bought an international toll free phone number, +1 (855) 472-7762 got a website, printed out banners, and spread them around the city. (Mostly in Izmir, and Zagreb). The production took about 9 months in total. (2 months music, 2 months video production, 2 months post-production, brand license clearing took about a month, and 2 months of marketing) and finally, in September 2012 we released the music video. Due to the internet censorship in Turkey, video never took off on Youtube or on other social websites, however it achieved a fair attention in Turkey. Coldest Fall became #9 in Turkey’s Rock Charts. (It is also rare for an English-music making band to be successful in Turkey, therefore it was a success for us). Here’s the music video:

Well, those are just three projects. For more, check out my website.

 

Andy

28 Dec 2012

Greetings IACD Spring 2013. My name is Andy Biar; I’m a junior in the BCSA program studying Computer Science and Music Technology. I drool over the possibilities of other people using my software, and I’m fascinated by creative applications that music can provide. I also play the cello, so if you’re ever in need of a cellist hit me up!

Most of my projects have been group projects, but I do have one solo project which I consider to be of some merit, a small point-and-click game called Autumn Skyline. Based on the title, you may expect to see some beautiful autumn trees, but instead the game opens up to a scene of skyscrapers with autumn-colored windows: (Although this is not the opening scene exactly)…

skyline

In Autumn Skyline, the player watches as a city is built from the ground up, and is then set with the task of destroying the city by a series of tasks. The text which accompanies the most dramatic decision in the game is a Picasso quote, “Every act of creation is first an act of destruction.” When the player finally destroys the city, a tree grows up out of the rubble, leaving the player to question their role as destroyer when only through destruction could natural flora be again created in the city.

Autumn Skyline is live on my website here (requires Flash): http://www.andybiar.com/Autumn-Skyline